Houshi, Hayate

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Houshi, Hayate

Post by Admin on Fri 25 Mar - 2:10


Houshi, Hayate.

THE INFO.

Name: Houshi, Hayate
Nickname: N/A
Age: 13
Gender: Male
Appearance:
    Hair: White
    Skin Tone: White but tanned enough to look like a normal person.
    Eyes: Blue
    Height: 5'6
    Weight: 130lbs
    Body Build: Athletic for age
    Scars or markers: None.
Personality: Hayate is a very laid back, and carefree ninja. It takes allot in order to bother him and even more to get him motivated to do something. Preferring to spend his time sleeping or gardening rather than do any kind of ninja work... or work in general. He preferr's to not to get involved in "troublesome" activities, pretending to be busy to avoid responsibility. He is fully aware of this side of his personality.

He is a brilliant strategist, and actually farirly smart for anyone in his age group. Though his complete lack of motivation for anything other than sleeping or plants completely blocks anyone from seeing this side of him. Making most people say he would be a better sleeping gardener than a ninja.
Clan: N/A
Ninpō: Let me sleep for 2 more miniutes... ill be a ninja later...

THE NINJA.

Origin: Kusagakure
Affiliation: Kusagakure
Rank: C
Specialties: Ninjutsu
Elemental Affinities: N/A
Combat Style: N/A
Special Characteristics:
Chakra Based
These are the Special Characteristics centered around the many aspects of a ninja's chakra. This is the most versatile category of special characteristics because each ninja's chakra is different, thus different skills are produced from them. Chakra based special characteristics are focused on transcending ones unique chakra abilities or type to a more powerful level, allowing them to execute more powerful techniques and much more. Nearly all of them require a ninja to specialize in the art of ninjutsu, for those who do typically have more advanced types of chakra such as elemental affinities and manipulation. Some characteristics that fall under this category include increasing the power of specific element, Sensory, Chakra Flow, and even allowing yourself to train an additional element and access a second kekkei genkai for more powerful ninja. The training regimen for chakra based special characteristics vary depending on what you're trying to train, but most of which require deep meditation, training in a specific element or area, or whatever methods you can create.

THE BACKGROUND.

History:
Roleplay Sample:

THE ARSENAL.
Open Acadamy Jutsu:
Name: Bunshin no Jutsu • Clone Technique
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc.
Chakra Cost: 1

Name: Henge no Jutsu • Transformation Technique
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique transforms the user’s appearance to that of another person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured.
Chakra Cost: 1

Name: Kawarimi no Jutsu • Body Replacement Technique
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead.
Chakra Cost: 1

Name: Explosive Tag: Activate
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand.
Chakra Cost: 1

Name: Nawanuke no Jutsu • Escaping Skill
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. This technique can only be used if the user is a higher rank then their captive.
Chakra Cost: 1

Name: Kai • Release
Rank: D
Type: Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them.
Chakra Cost: 4

Name: Suimen Hokou no Waza • Act of Water Surface Walking
Rank: D
Type: N/A
Range: N/A
Element: NA
Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique.
Chakra Cost: 3

Name: Kinobori no Waza • Act of Tree Climbing
Rank: D
Type: N/A
Range: N/A
Element: N/A
Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall.
Chakra Cost: 3
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Hōshi Clan

Post by Admin on Fri 25 Mar - 3:07

Clan Name: Hōshi Clan

Location: Kusagakure

Signature Traits: Members of the Hōshi clan normally seem to posses white hair, and are generally considered to be very carefree and easy going.

Kekkei Genkai: The Hōshi clan are capable of creating, controlling, and emitting microscopic spores from their body for various purposes and reasons. These spores are capable of infecting other living things by landing on them or being breathed in and can grow at alarming rates by absorbing their chakra wile restricting the targets' movements, meaning that they absorb more and more chakra as they grow larger. In essence it is Rapid Growth when introduced to a chakra sorce. Generally these spores grow into white copies of the user. Example.

The spores created by the Hōshi do not contain chakra, rendering them virtually undetectable by standard shinobi sensory techniques. Along with their size being invisible to the naked eye the Hōshi are easily able to plant spores in their opponents' unsuspecting bodies. The spores created by the Hōshi have various other purposes as well as the Hōshi is always connected to the spores they make, a mental connection that allow the user to feel where any of their spores are as well knowing anything they see or do.

History: The Hōshi are a clan that tend to keep to themselves, or at least they try not to bring attention to themselves leaving them to be a relative mystery to anyone outside of the clan. The clan itself has been in Kusagakure since its foundation all those years ago, and was there long before it was founded. Saying that they will be there long after it falls, for the Hōshi overall are a very patient clan for many of them learned that taking their time to deal with their enemies leads to better results rather than rushing in.

The Hōshi do not know exactly when the first members of their family began showing singes of creating strange white masses where ever they walked, but they do know that it was not something expected or they tried to do. Rather it was merely something that appeared one day and they have been perfecting it ever since. During the old days when the ninja world was young and wars ravaged the country side the Hōshi were a clan that used their abilities to keep the wars away from their homeland, for the Hōshi always felt a connection between themselves and the nature around them knowing that if they allowed the war to come to their home they would destroy it and everything they sought to protect.

Even so they could not keep everything out and the Hōshi needed to learn to weaponize their abilities for combat, which over time they slowly learned that the spores they created with their body had the abilities of rapid growth when introduced to a chakra source, then using this knowledge they learned more and more ways to defend their homeland without bringing attention to themselves. As troops attempted to pass though their villages they slowly found themselves being infected with a strange ailment, but before they could do anything about it they would find themselves not even able to go for help. But as time went on their enemies slowly learned ways to counter their abilities, so the Hōshi learned new ways of using them, and the cycle continued until Kusagakure was founded.

As time went on the Hōshi stayed with their roots and began keeping to themselves, though a few in every generation left the safety of the clan to become ninjas in Kusagakure in order to help protect the village or to prove that the Hōshi were not weak gardeners.

Clan Jutsu:
Name: Hōshi no Jutsu - Sporulation Jutsu
Rank: C
Type: Ninjutsu
Range: Close - Far
Element: N/A
Description: Houshi no Jutsu is a Ninjutsu technique utilized by members of the Hōshi Clan. After dispersing their spores in the air, the Hōshi can create clones which feed off the chakra of the hosts to grow. These spore clones will start growing on a time release schedule set by the Hōshi. When the clones have finished gathering enough chakra, they can leave the host and transfer the stolen chakra to another ninja they touch. A ninja of sufficient skill can remove the spore clones before they fully remove their chakra.
Chakra Cost: N/A

Name: Hōshi Bakuhya no Jutsu - Spore Explosion Technique
Rank: D
Type: Ninjutsu
Range: Close, Mid, Far
Element: N/A
Description: Once the user has created one form of spore clone or another they are capable of making the clone expand and explode in a sense, Sending out their spoors in globs at high speeds anywhere in the vicinity. Though not that it is not a actual explosion.
Chakra Cost: 3CP

Name: Hōshi Bushin no Justu - Spore Clone Technique
Rank: C
Type: Ninjutsu
Range: Close, Mid, Far
Element: N/A
Description: The user create's clones of themselves made of the spores they create, each possessing the same chakra absorbing abilities. These clone's can take attacks and capture the enemy by taking them into their own body and hold them there.
Chakra Cost: 5CP (Additional 2CP to reform)

Name: Narikawari no jutsu - Substitute Technique
Rank: B
Type: Ninjutsu
Range: Close, Med, Far
Element: N/A
Description: This technique allows the Hōshi to create an exact copy of anyone they have ever touched, down to their chakra. However, it will not be strong enough to fight an extended battle, so its primary purpose is to function as a diversion. The clone retains the appearance of the person even after its "death" and returns to its form of a clone of the user only after the technique is released by the user themselves.
Chakra Cost: 14CP
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