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BnHA | Quirk Ideas

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BnHA | Quirk Ideas Empty BnHA | Quirk Ideas

Post by Admin Mon 29 Oct - 10:50

[div][attr="class","likedoinfo"][div][attr="class","likedosub"]CHOWHOUND[/div]
[b]DESCRIPTION:[/b] Chowhound, in the most basic sense, is a quirk which grants the user two basic abilities the first is to create a duplicate body part upon their own body (such as a mouth or eye on their palm) and secondly the user the ability to 'eat' objects no matter the size; including pure elements. When eating the objects appear to be morphed as they are shrunken and sucked into one of the users mouths. Once a object is consumed it is stored within the users stomach and once within the stomach the user is capable of either digesting or regurgitating it. It should be noted that the user cannot be harmed by the contents of what they eat, meaning that even if they were to eat poison it would not effect them; an Iron Stomach.

Regurgitated objects will be 'barfed' out of one of the users mouths in a similar manner as they were ingested, returning to their normal size, allowing them to be fired at a target even at greater speeds by 'spitting' it. Though it has been noted that barfed objects tend to have a strong puke like odor to them. A more disgusting version of Regurgitating can be performed by quite literally throwing up, appearing as normal puke at first, though afterwords can be returned to their normal state at a later date.

Digested objects, which naturally occurs when an object stays in the lower stomach for a extended length of time, are treated by the users body like normal food; breaking it down for nutrients. These nutrients are used as normal fuel for the body, but if desired the user can take on the traits of the consumed material. A practical example of this is that if the user were to say consume a rock the users body will become harder or say fire it will become hot, possessing a flame like aura, and can even ignite objects upon touch.

[b]DRAWBACKS:[/b] The most notable drawback of chowhound is the simple fact that the users stomach has a limited size and if the users overeats it can cause an upset stomach, nausea, loss of appetite, and force the users to throw up involuntary. Depending on what is consumed constipation is quite a normal thing for the user of this quirk; high amounts fiber is suggested & even laxatives.
[/div][a href="http://wicked-wonderland.boards.net/user/9"][div style="width:450px;text-align:right;font:bold 8px Arial;padding-top:5px;"]PHARAOH LEAP.[/div][/a][/div]

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[newclass=.likedosub]background-color:#444444;font:bold 8px Calibri;text-align:left;padding:10px;color:#ffffff;text-transform:uppercase;letter-spacing:1px;[/newclass]





[div][attr="class","likedoinfo"][div][attr="class","likedosub"]CAUSALITY[/div]
[b]DESCRIPTION:[/b] This is a rather strange quirk created through a combination of her mothers Psychometry and her fathers Hidden Storage quirk allowing her to perceive & to a rather small extent manipulate Causality. By processing an incredible amount of sensory information she is capable of perceiving and understand the cause and effect relations around her all to deduce the path leading to any effect, allowing her to plan, analyze, and take action with absolute efficiency with minimal effort effectively granting her some level of precognition. A simple glance will detect an opponents or obstacle's nature, strengths, and weaknesses making them a natural strategist.

The secondary effect of this ability, a creation type, allows her to manifest objects or tools to complete a action proposed to her. A practical example of this is the ability to manifest a blade or shield if the user were facing a sword user, a throwing knife if facing a long range fighter. This essentially allows the user to have the correct tool for any situation as they effectively possess a large hidden arsenal without the need to carry it around.

[b]DRAWBACKS:[/b] The most notable drawback of her quirk is that her senses can experience Overload which means that if there is too much going on her quirk can essentially overloads her with information. This makes it difficult to deduce and choose the correct path to follow and can lead to a slip up in the simplest of terms and even migraines. Another drawback is the simple fact that her ability requires one of her sensory organs (i.e. eyes, ears, nose) to work. This effectively means that if there is something out of visual sight or hearing range she cannot deduce a path to deal with it.

The last drawback has to deal with her Causality manifestation where, while she is capable of manifesting a large amount of tools, she is only capable of creating items intensively familiar to her meaning that she cannot just create anything on the fly as each item requires extensive study to recreate; sometimes months of study. There is also the limitation that creating more complex items is far more difficult (requiring extensive mental effort) such as things with extensive internal structures or objects of larger size. A lack of concentration can lead to her inability to create even the most simple of tools. It should also be noted that objects created by her ability are not permanent things but rather will disintegrate after their objective has been achieved.
[/div][a href="http://wicked-wonderland.boards.net/user/9"][div style="width:450px;text-align:right;font:bold 8px Arial;padding-top:5px;"]PHARAOH LEAP.[/div][/a][/div]

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[newclass=.likedotitle2]background-color:#444444;color:#ffffff;font:bold 10px Calibri;line-height:35px;text-align:center;letter-spacing:2px;[/newclass]
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[newclass=.likedosub]background-color:#444444;font:bold 8px Calibri;text-align:left;padding:10px;color:#ffffff;text-transform:uppercase;letter-spacing:1px;[/newclass]




Hajjar Tala

[div][attr="class","likedoinfo"][div][attr="class","likedosub"]REMINISCENCE[/div]
[b]DESCRIPTION:[/b] Reminiscence is a quirk created though the combination of her mothers Enhanced Senses and her fathers Iron Creation quirks that allow her to firstly memorize & recall incredible volumes of information in perfect detail (Recall) and secondly allows her to recreate objects from her memory into the real world.

In the most basic sense her 'Recall' ability allows her to remember anything with perfect detail from a single interaction such as recalling information from pg 107 line 14 from a physics book she read 5 years ago even to the point of creating vast mental 3D models. Though a more practical use of this ability is to simulate outcomes. This is performed though a synchronization of her ability to recall and intelligence to create realistic mental simulations as by understanding the cause you can imagine the effect. This effectively becomes something of a predictive ability as they can anticipate an opponents next move based on the slightest muscle tension in their body, or see the trajectory of a projectile from knowing the objects composition mixed with wind patterns, aerodynamics, and projectile drop rates. With these simulations her brain can then propose a course of action to her allowing her to accurately and effectively anticipate variables and take action with efficiency with minimal effort.

The recreation aspect of her ability, in the simplest of terms, instead of creating a perfect mental image of it lets her create and manifest objects into the real world. Everything from a simple pencil, sword, or even a phone can be created by her ability. This essentially enables her to have the correct tool for any situation as she effectively possess a large hidden arsenal without the need to carry it around. Due to the nature of her Quirk Tala prefers to have everyone believe that her creation power is the only aspect of her ability. This allows her true Quirk to work to its full potential in the background as well as having everyone believe that her combat ability is merely a result of her extensive training; not even her parents know of this. She calls this fake quirk Memory Remake.

[b]DRAWBACKS:[/b] The most notable drawback of her quirk is that her senses what she calls overload, a situation where her senses take in far too much information in a short period of time; much like a computer that tries to process too much information at once. This overload can cause headaches and migraines or in more serious cases the inability to properly simulate a outcome though too many variables resulting in flawed proposed actions. The last drawback of her recall ability is the simple fact that in order to properly create simulations it requires knowledge of the specific scenario which effectively means that when encountering something completely new she cannot just simply create a scenario for it rather must analyze it first before a simulation for it can be created. Tala predicted once that if someone else were to use her ability, without her natural intelligence and processing power, they would experience overload even with the smallest of simulations and most likely go crazy in the process.

The last drawbacks has to deal with her object manifestation where, while she is capable of manifesting a large amount of tools, she is only capable of creating items intensively familiar to her meaning that she cannot just create anything on the fly as each item requires extensive study to recreate; sometimes months of study. Objects created without study will often or not have apparent physical flaws and degraded function. There is also the limitation that creating more complex items, things with moving parts, changing states is far more difficult (requiring extensive mental effort and time) such as things with complex internal structures or objects of larger size. A lack of concentration can lead to her inability to create even the most simple of tools. It should also be noted that objects created by her ability are not permanent things but rather will disintegrate after a period of time.
[/div][a href="http://wicked-wonderland.boards.net/user/9"][div style="width:450px;text-align:right;font:bold 8px Arial;padding-top:5px;"]PHARAOH LEAP.[/div][/a][/div]

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[newclass=.likedosub]background-color:#444444;font:bold 8px Calibri;text-align:left;padding:10px;color:#ffffff;text-transform:uppercase;letter-spacing:1px;[/newclass]


Last edited by Admin on Mon 21 Jun - 20:28; edited 1 time in total
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BnHA | Quirk Ideas Empty Re: BnHA | Quirk Ideas

Post by Admin Mon 29 Oct - 21:04

PATCHWORK

DESCRIPTION: Widely considered to be one of the more disturbed quirks, Patchwork is a mutant type quirk which allows Elias to burrow into corpses and take control of them as if they were their own body. This is achieved through his body being something something similar to that of a rag-doll, held together by thousands of thick black worm like threads. While within a corpse Elias possesses complete control over the body to a cellular level. It should be noted that Elias is not just limited to one corpse, as his worms work as a hive mind, as such he can simply place one of his worms into a corpse to take control of it whether they be human, animal, or even bug. Due to the hive mind nature of his quirk Elias is effectively able to experience and control his corpses over a vast distance and can see, hear, and even speak through his corpses as though it were his main body. It should be noted that his main body is merely whatever body he personally takes over.

As Elias can completely control the bodies he inhabits from the inside he is capable of moving them in ways that do not normally seem possible such as a arm moving beyond what a join would normally allow or his head turning a full 360* like in a demonic possession film. He has also showcased that he can force a body to move beyond its normal limitations as he doesn't have to fear about the damage caused to the body to a extent. A practical example of this being a normal Joe corpse being able to run like a trained sprinter. He calls this sub-ability 'Overclock' which has a range of 1-100%. Performing this can even result in other effects such as overclocking the bodies natural heating to the point that the body can spontaneously combust.

Within the body Elias is capable of using or moving anything he wants around to any portion of the body such as protruding bones for a spike or blade weapon (which can be hardened to steel and even fired from the body as a projectile; called Bone Spike), muscles to increase the limbs natural abilities (i.e. speed, strength, hardness; called Rearrange), and even forced burning of the bodies organic matter for increased physical ability. There is even the simple act of rearranging the body parts to appear or sound like someone else to be used. Being the worm like threads that control the body, rather than the body itself, Elias can essentially ignore most physical damage without pain even things such as blood loss, most poisons, or even many mental manipulation based quirks would not work on him.

With his own natural body, if damaged, Elias is capable of replacing body parts with new ones by using his worms to connect it and stitch it together without the fear of rejection; he can do this to other people as well reattaching nerves and muscles as good as new. To satisfy patient concerns after some period of acclimation they will obtain full use of as if it were their natural limb and it will even morph itself to fit the targets quirk, such as with a mutant type, though this process takes longer; a week or even longer. On one hand the worms can be used for stitching for a moral plus (usually) but on the other they can also become invasive and burrow into a targets skin to wreck havoc in their body as they can eat organic material for substance to stay alive and asexual breed.

The name of the quirk (Patchwork) comes from Elias' ability to stitch a body together made of of a number of different corpses as the creation is not living the body parts will not slowly convert to fit the host body. Due to this Elias can effectively stitch together various mutant type corpses together to add their strengths together to create a more powerful Patchwork construct. His patchwork's can even be stored within his own body as a hunks of biomass, which enter and are extruded from his skin as a thick brown goo then quickly form into the patchwork. This allows him to hide and store his creations until the need arises.

Extra body parts (corpses) extra arms, eyes, etc.
Sound manipulation, vocal cords.

Undead Ranks
Zombie
Ghoul
Revenant

DRAWBACKS: One of the greatest drawbacks of Patchwork is a simple fact that the cycle of life exists that everything returns to the earth at the end; or in laymen terms decomposition. So while he can still use the corpse after it starts to decompose its physical abilities will slowly start to degrade over time going through all of the stages of decomposition; often or not creating a atrocious smell. Though it is possible to delay the process though artificial means, many means used in the mortician business, those being cold temperatures and embalming. Freezers being useful for long term storage but obviously requiring thawing before use and embalming, while it keep a corpse going for much longer than normal often weeks, only slows down the process.

Acclimation is always a setback for a new limb or even a new body as a newly acquired limb will take some getting used to not just for the healing process but for the brain to understand the new limb and how it moves. Acclimating to a new body however can take some time and after such a process it becomes difficult to produce any sort of above human ability; essentially becoming a normal human for a period of time. Though this acclimation period can be bypassed by using a corpse as a body at the obvious downside of decomposition.

Another drawback of the quirk is that while he is capable of only using one of his worms to control a corpse such a scenario would only produce a slow moving creation, more akin to a movie zombie than anything, meaning that to have a corpse have normal or even super human movement requires numerous worms. But that being said a single work is enough for him to connect his senses to it or speak through it.

A obvious flaw in his Overclock is the simple fact that he is pushing the body beyond its normal capabilities and while it is possible to show cases of super human ability it cannot last for long before the body is damaged which can be a simple as a torn muscle to shattered bones. it is often or not much more efficient to use Rearrange to achieve a similar result but at the expense of the taken areas. Though this can be compensated by stitching more muscles into a corpse.
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BnHA | Quirk Ideas Empty Re: BnHA | Quirk Ideas

Post by Admin Mon 5 Nov - 8:56

SEVERING

an act of giving up something valued for the sake of something else regarded as more important or worthy.
DESCRIPTION: This is an Emitter/Mutant type quirk which bestows upon the user the ability to "Sever" something from themselves or this world in order to gain physical ability and resistances.
DRAWBACKS:



Empathy

DESCRIPTION:

User can project their will into their surroundings to increase the moral of other allies or destroy the fighting spirit of his enemies. Based off battle mediation.

DRAWBACKS:


Last edited by Admin on Tue 17 Dec - 0:08; edited 1 time in total
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BnHA | Quirk Ideas Empty Re: BnHA | Quirk Ideas

Post by Admin Sun 4 Aug - 3:31

Jerrik Unko

Locker

TYPE: Emitter
DESCRIPTION: An emitter type quirk which bestows upon the user the ability to store any object they touch into a alternate space which Jerrik calls the "Alt" or simply his "Locker". This alternate space takes on the form of a alternate reality of the real world in the appearance of once which has gone through some apocalyptic event with destroyed overturned vehicles and overgrown buildings. This alternate space is a 1 to 1 match of the real world in terms of space and building placement. The user is then also able to retrieve these items from their storage back into the real world or as he simply calls it the "real". When an item is stored or retrieved its physical appearance will become physically distorted/warped and be seemingly covered in TV static.

Within the alt Jerrik is essentially a god as he is capable of projecting his consciousness across it entirely to locate or contact that which has been stored. Any damage caused within the Alt, while it may cause destruction, can be easily reverted or updated to once again match its real world counterpart.

The user themselves are also able to store themselves within this internal space only to reappear back in the real in either the same location or another simply by traveling through the alt. Though a far more advanced application of this technique is to only transfer part of their body into this storage space at a time which can give the appearance to onlookers of individuals or objects phasing through their body. While Jerrik himself will remain unharmed by this transfer if this partial transfer is performed on something else it will not remain connected and instead just sever it completely.

DRAWBACKS: The basic limiting factor of this Quirk is the simple fact the amount of energy it requires to transfer an object depends on its size meaning that if the user were to store a chair it would be almost negligible but if they were to store something like a semi-truck they would find themselves breathing heavily. Storing takes more energy than retrieving. Secondly if the user were to attempt to retrieve something in a different location than where it was stored it takes quite longer as they must first mentally locate it within the Alt if they have not already memorized its location and if the target has moved this can take much longer. Lastly Jerrik is limited by the number of targets he can store at a single time for he can only transfer one target at a time with each hand and if he is storing an object he cannot retrieve another until the process has been completed or canceled.
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BnHA | Quirk Ideas Empty Re: BnHA | Quirk Ideas

Post by Admin Mon 12 Aug - 18:10

Grave
During life they were a Quirkless hero, essentially incredibly skilled humans who fought Villains. Died, rather brutally, by a hero and corpse was buried.
Over with the idea of Justice, Heroes. Only death will solve it.

Dead-Man

TYPE: Mutant
DESCRIPTION: A unique Quirk which only manifests after a specific trigger or condition is met by the user it was just unfortunate for him that the trigger was his death. After the users death where after the users body is entirely decomposed they will reawaken as a living skeleton. As a skeleton they no longer have to eat, sleep, breath and even if their body is broken apart they can reattach their limbs. Poison Immunity. Can still speak, hear, smell, feel...
- Bone Growth (Weapons, Fire bone bullets)
   - Can grow into other skeletons which gain life of their own and be mentally controlled.
- Bone Control
- Enhanced Bones (Bones are stronger than steel, sharper than razors). Accomplished through absorbing more bones.
- Calcium Based (Drink milk, eat bones, supplements)

WEAKNESS:
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BnHA | Quirk Ideas Empty Re: BnHA | Quirk Ideas

Post by Admin Mon 4 Nov - 22:02

HEART

TYPE: Mutant
DESCRIPTION: Heart is the Quirk displayed by Actel which allows him to replace and replicate the functions of a living heart and in doing so become that living beings heart and eventually assimilate and evolve its body into something more.

The process in which Actel replaces a heart is in fact very simple as it simply enters the beings body, moves its way through it towards the heart, and consume it all the while the being is still breathing; making it insufferably painful. As it consumes the heart it will begin to alter itself to suit the targets DNA, as to not prompt a auto-immune response, and connect itself to its arteries/circulatory system. Once it has become the heart it will begin and eventually take over the body.

WEAKNESS:
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BnHA | Quirk Ideas Empty Re: BnHA | Quirk Ideas

Post by Admin Fri 6 Dec - 1:35

CTRL-F


TYPE: Emitter
DESCRIPTION: Ctrl-F is an emitter type quirk which grants the user a sixth 'sense' which allows them to search the surrounding environment for specific individuals or objects; effectively making them a living version of a computers search function.

WEAKNESS:

Dead Luck Man


TYPE: Emitter
DESCRIPTION: Bad Luck Man is a mutant type quirk where which, the primary effect, only activates in the event of the users death. Where, upon this occurring, the user will wake up at the location in which they last fell asleep at full health. Meaning that any sort of damage that had occurred to their body will be erased while retaining the memories that had occurred between the moment they awoke and died.

WEAKNESS: The primary weakness is also the secondary effect where the user becomes increasingly unlucky the longer they are alive. Where at the start this may just be that the wind blows too hard and taking a paper they had away with it to a series of strange events that results in a piano being dropped on their head. Essentially the events become worse and worse over time and only resetting upon their death.

Character is a detective, gruff, seasoned, drinks/smokes, and takes a lot of caffeine and other drugs that make him stay awake (as he doesn't want to forget anything). He is tasked with investigating bad Heroes. Basically Heroes Internal Affairs.
Meticulous note taker, carries around a pocket recorder to record his voice.

VOODOO


TYPE: Emitter
DESCRIPTION: Voodoo is an Emitter type quirk which bestows upon the user the ability to transfer direct damage or effects that have been placed upon their body onto another individual via touch.
WEAKNESS:

Deadman Funland


TYPE: Mutant/Transformation
DESCRIPTION: Deadman Funland is a unique quirk which only manifests itself in the unfortunate event of the users death, which also essentially means that until their death they are essentially quirkless. Upon death this quirk transforms the user into a sort of ghost, spirit, apparition where they cannot interact with the real world and in turn nothing within the real world can effect them and normally cannot even be seen by the living; effectively putting he user in a sort of limbo stuck unable to do anything but watch as the world around them leaves their memory behind.

As a "Spirit" he can see, hear, feel, and smell everything around him as though he were of the living though obviously the opposite is not possible. He is capable of 'touching' objects but not actually interacting with them meaning that he can feel the grain of the wood but not actually move it in any way. He can also choose not to interact with objects or people meaning that he can move right through them like any other classical spirit. He can even choose not to interact with the floor and allow himself to float/fly around at will.

Being of the dead he can actually interact with the dead... sort of as while they themselves might not become spirits like him he can actually interact with their corpses and by 'Possessing' the corpse and reliving the moments up until their death; emotions and pain included.

Under normal, average, circumstances no one can see or hear them but after years of being stuck in this state Jack discovered that there was in fact a way of allowing this; this being connection. By learning more and more about a individual they can effectively allow that solitary person to both see and hear them; the latter being much easier. But physical interaction is still impossible. Essentially he has to haunt someone.
WEAKNESS:


Deadman Dreamland


TYPE: Emitter
DESCRIPTION: Deadman Dreamland is a emitter type quirk where which, the primary effect, only activates in the event of the users death. Where, upon this occurring, the user will wake up at the location in which they last fell asleep at full health. Meaning that any sort of physical damage that had occurred to their body will be erased.

WEAKNESS: The primary weakness is also the secondary effect where while the user regains their health they will also loose all of the memories that took place between the moment they woke up and 'died'. The user will also loose their memories if they were to fall asleep. However if the user were to stay awake or prevent themselves from dying for 3.33 days any memory that is older than 3.33 days will be retained.

Deadman Dreamland


TYPE: Emitter
DESCRIPTION: Deadman Dreamland is a emitter type quirk where upon falling asleep the user will enter a comatose like state and create a perfect clone of themselves, their own consciousness being transferred to this clone.

No memory retention post death or sleep.
Sleep = death of clone.
Death of clone = main body wakes up.
Pain of death/Memory of cause of death is the only feeling/memory transferred to main body upon death.

WEAKNESS:


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Post by Admin Thu 2 Jan - 4:56

Hero Name: Crude, Gaslight, Diesel, XX

CRUDE


TYPE: Mutant
DESCRIPTION: Gaslight is a Mutant type quirk which transforms the users body into liquid crude oil allowing him to generate and become Crude Oil or its byproducts i.e. Gasoline, Diesel, Kerosene, etc. As a hulk of conscious liquid the user is effectively immune to any form of physical attack and effort. The user can also no longer gain substance through standard means but rather all of their fuel literally comes from... well fuel. This means that the user can ingest any form of Crude Oil as a meal replacement though they can still technically taste/eat normal food it does nothing for them.

WEAKNESS: As a mass of crude oil the user is incredibly susceptible to fire which can ignite him and while it does not cause him to explode it is incredibly painful to have ones body burning.
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BnHA | Quirk Ideas Empty Re: BnHA | Quirk Ideas

Post by Admin Mon 15 Jun - 15:55

Razor Thin


TYPE: Transformation
DESCRIPTION: Razor Thin is a Transformation type quirk which bestows upon the user the ability to decrease their bodies 'thickness' to be as thin or even thinner than paper. Once thinned out the user is able to also stretch out and extend the effected parts of their body at a rate of x10 their normal length. One of the more common uses of this quirk is the user can effectively become invisible assuming that the other individuals perspective of the user is correct. It can be used to slip through tiny openings. But it can also be used as a form of weapons.

WEAKNESS:

Spore


TYPE: Emitter
DESCRIPTION:  

WEAKNESS:

Quiver


TYPE: Emitter
DESCRIPTION: Quiver is a emitter type quirk which bestows upon the user the ability to vibrate their own body at any frequency they desire as well as becoming very attune to frequency's around them. The most notable usage of this quirk is by vibrating their own body at the same frequency as another object (Attuning) and touching it they can cause drastic outer, internal, or structural damage to it or outright destroy it. The user is able to attune themselves due to them being able to know the frequency of another object through sensory means most notably through hearing or touch.
- The user can not only just destroy but enhance the cutting or piercing potential of an object by vibrating it at ultra high frequencies. Allowing a sword to cut stone like butter with no effort.

The secondary usage of Quiver is the users ability to 'Phase' though solid objects at will. This is performed though the user vibrating themselves at very specific frequencies relative to the object they are desiring to phase though. Meaning that they can only phase through one thing at a time; i.e. if they were to phase though bullets they could not phase through a punch or sword at the same time. Also while phasing they cannot use their quirk for anything else.

WEAKNESS:
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BnHA | Quirk Ideas Empty Re: BnHA | Quirk Ideas

Post by Admin Mon 21 Jun - 18:57

Boil n' Warts


TYPE: Mutant
DESCRIPTION: 'Boil n' Warts' is a mutant type quirk in which the user is permanently infested with countless warts and boils on their body. If the user were to cut or burn these off they would passively regrow within the hour essentially making the user look like a leper. The user can also choose to grow these Wart's and Boil's at an enhanced rate and have an amount of control over the effects of the puss found within their Boil's. The user can also infect other people with their Boil's and Warts by making either physical contact with themselves or the puss from their boil's, or any severed wart. But unlike the user another individual infected by this can remove them through normal medical or surgical means.

The type of Puss that the user can create can drastically vary from acidic, explosive, or stench puss. The user will primarily use the Boil's to infect other individuals such as infesting their body with Explosive boils which will explode and either cause damage to themselves or their surroundings. The user can also slow down the growth rate of the boil or put it into a hibernated state meaning that they can use them as a tool to threaten or control people.

The Warts created by the user can also vary in a variety of ways such as from being soft and bouncy to being as hard as steel. Or by filling the Wart's with puss from a boil the user can even launch these Warts as projectiles similar to bullets or artillery.

WEAKNESS:


Geyser


TYPE: Mutant
DESCRIPTION: quirk works by brusquely rising the body's temperature, bringing the water in his body to boil and ejecting it from the skin at an incredible speed, like a geyser. Those water jets, because of the speed, can be sharp as knifes, the impact destructive like bombs and extremely hot. The long-term use of this power can be debilitating, it brings to a severe dehydration, burns and making impossible for Dean to move.

WEAKNESS:
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BnHA | Quirk Ideas Empty Re: BnHA | Quirk Ideas

Post by Admin Wed 22 Sep - 14:29

Long Drag

TYPE: Emitter
DESCRIPTION: The user smokes Cigarettes and the smoke attacks the enemy and the smoke can be Manipulated! The smoke can also be manipulated to have certain qualities such as sleep smoke, poison smoke, or just a smoke that can knock someone out cold for a while. User can change the density of the smoke allowing it to become solid or gas at will.

WEAKNESS: Cigarette addiction(Obviously), Constant coughing


Searching... Searching...

TYPE: Emitter
DESCRIPTION: "'Searching... Searching..." or SS for short is a Emitter type quirk which bestows upon the user a GPS like ability which allows them to search for individuals, places, or objects within a radius around them and path towards that target. When searching for something the user is able to instantly understand everything that matches that mental inquiry and then filter through them until they select a target, once selected the users Quirk will automatically generate a 'path' towards the target which shows up as a glowing blue dashed line.

When you want to find something or someone, you focus and a GPS like line forms in front of you in and leads the the object, it also highlights the object allowing you to see it through two to three standard house walls, however it does turn anything you not looking at into black and white and this lasts up to at least 30 seconds after you stop focusing and increase in a minute every +5 minutes used, if you focus on a person you can also here what they are saying clear as day and anything within 30 feet of them fades progressively, you also need to know what what you're focusing on looks like.

WEAKNESS:

Gorilla Glue / Lock

TYPE: Emitter
DESCRIPTION: User can lock or unlock anything they touch without a key or password, this includes more abstract things such as an objects position, orientation, or senses so that they are locked to see the last thing they saw, heard, smelled, or touched.

WEAKNESS: Targets are under 'Lock' only as long as the user can see them or has physical contact with them.

Homunculi

TYPE: Emitter
DESCRIPTION: User can create Homunculi, artificial humans that can only perform pre-programed tasks.

WEAKNESS:

Make Believe

TYPE: Emitter
DESCRIPTION: User can make anything they touch Imaginary, including themselves, so that non-imaginary objects i.e. just about everything else will not interact with it and therefore phase through it.

WEAKNESS:
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BnHA | Quirk Ideas Empty Re: BnHA | Quirk Ideas

Post by Admin Sat 9 Apr - 11:14

Delusional Recall

TYPE: Emitter
DESCRIPTION: Delusional Recall is a emitter type Quirk which either bestows or curses the user with the ability to recall the past events associated with an object through physical contact. These memories are specific to the people or even animals that were around the object at the time of the event. While this possesses many benefits the 'cursed' side of this power comes with the simple fact that the feelings, emotions, perceptions, or even delusions of the individuals effect and change the memory of the event. This can create a false sense of reality for the user as their 'lived experience' of an event may of not even occurred and can often conflict with reality. Experiencing these memories can often be intense and effect the emotions of the user.
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BnHA | Quirk Ideas Empty Re: BnHA | Quirk Ideas

Post by Admin Thu 1 Jun - 18:35

Violet Bloom

MC is Sans character, he sleeps to create a clone and looses memories when clone dies.

Villain is unnamed quirkless man. He gets people to do random, crazy, and criminal things over the phone or by mail. Starts off small, gets them to do something dumb, blackmails them, then gets them to do even crazier and crazier things over time until they're kidnapping people for randsom or robbing banks.

Villain discovers a Quirk Bloodline called the Violet Bloom which is both incredibly powerful, but also difficult to cultivate. The only way to get the Quirk to manifest is to get it to Bloom, but the only way to Bloom it is to make the Host the ire of all. They must be hated and vilified. The unbloomed Quirk absorbs negative emotion directed at "it" and once it's nurtured it can Bloom. The Bloom is capable of destroying a building the first time. Once it blooms the core must be transplanted into a new individual so that it can Bloom once more, a second bloom can deatroy an entire city. A third Bloom allows the host to possess power akin to a god.
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