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Lyk: Garouja Clan

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Lyk: Garouja Clan Empty Lyk: Garouja Clan

Post by Lykaios Mon 26 Jul - 13:35

The Garouja Clan
Clan History: The Garouja clan descended from the legendary White Wolf, an extraterrestrial super being that taught the Sage of Six Paths how to release his chakra in the form of techniques. Legend has it that while looking for spiritual knowledge in leading the human world, the Sage met the White Wolf. The White Wolf told him that he would teach him to use a power that would allow him to rule wisely, however that when the time came, he must choose the will of peace over the will of might. The sage agreed and was taught the 6 paths. The Sage ruled wisely, but he always was seen in the company of the White Wolf. At time the sage was dying, he had followed the wishes of the White Wolf, selecting his younger son who had chosen the will of peace. The Sage however wished to live under the intense spotlight and to gain enlightenment. His lifeline was slowly about to snap, he asked the White Wolf to extend his life until he could achieve his last wish. The Wolf absorbed the Sage but with the impossible amount of power within a single body was too vast, so the Wolf had decided to seal the power he gave to the Sage. The Sage achieved his dying wish, and died peacefully. The White Wolf became a humanoid from the absorption, which is why to this day that when a Garouja clan is born he appears to be perfectly human.
Clan Advanced Bloodline: Garouja are extraterrestrial-symbiotic (ETS): living, sentient, extraterrestrial organisms that bond with other living organisms in order to survive. The advanced bloodline itself is so rare that the chances of two or more clansmen with the bloodline being alive at one time are slim to none.
At birth the two genetic types are sealed, with it requiring them to be Seal Masters (Achievement) to unlock their genetic coding so that they are capable of using the advanced bloodline traits and abilities. The Garouja Clansman is technically human as long as they seal their Garouja bloodline. When the seal is unleashed they are incapable of ninjutsu and genjutsu, due to the fact that they would have no chakra within their body. Their body however creates pent up energy called ‘steam pressure’ when using their traits and abilities, which is only harmful to Garouja clansmen if kept inside them. If the Steam pressure ever reaches its full capacity the Garouja clansman would explode, the only known way of them actually dying.
The advanced bloodline of the Garouja is all in their body type. The Garouja do not have any physical organs, but rather has layers upon layers of different tissues that act accordingly to fulfill different functions. A Garouja does not have a typical digestive system, since they do not need to eat, but they do have an absorbing system, which is detailed on further below. They have the ability to break down and reassemble their body structure, due to their micro-bone/micro-muscle system found within each of their ‘cell’ units.
Advancement System: The Garouja traits (which serve as their main set of abilities) can be defined into a few categories: Body Manipulation, Body Regeneration, Abilities Absorption, Information Absorption, Living Absorption, and Ventilation System.
These traits are defined by a point system. They begin with 5 points, and with each level they gain 1 point. Different traits require different amounts of points. They cannot expand to the next level of a trait before mastering the previous level.
Body Manipulation
Condition(s): ~
Default: This allows the user to be stretched and molded by physical damage, but the user themselves cannot stretch or mold their body just yet. This allows for D rank Body Manipulation techniques. Steam Build-up: 10%
Level 1: 5 points; this allows the user to stretch and contract any part of their body. This level of manipulation requires the Tree Walker and Basic Bloodline Mastery achievements. this allows for C rank Body Manipulation techniques. Steam Build-up: 20%
Level 2: 5 points; this allows the user to increase their mass and their density. This level of manipulation requires the stand on trees and decent bloodline mastery achievements. Mass increasing allows the user to cover a large amount of area, while density allows for less damage to dealt (-1 to Stamina) for D Rank techniques. With an extra 1 point cost, they can decrease C rank damage by 2 stamina points, with 2 points extra 3 stamina points from B rank attacks, 3 points will buy damage prevention from A rank attacks by 4 stamina points. S rank techniques deal full damage, there is not prevention. This allows for B rank Body Manipulation techniques. Heat Build-up: 30%
Level 3: 10 points; this allows the user to increase the rate of vibration for his particles. Increasing the rate of vibration allows the user to become lighter than air and to fly; slowing down the rate of vibration hardens his skin, capable of handling damage from D Rank techniques without any harm. Hardening costs an addition 2 points for C rank, 3 for B rank, 4 for A rank, and 5 for S rank. While hardening helps with close combat, it is ineffective towards medium and far ranged attacks. This requires the Water Walker and the Good Bloodline Mastery Achievements. Build-up: 40%
Level 4: 10 points; this allows for A rank Body Manipulation techniques. This requires Advanced Chakra Control and Great Bloodline Mastery Achievements. Steam Build-up: 50%
Body Regeneration
Condition(s): ~
Default: Basic Standard, regenerates thin layered tissue damage, such as simple cuts, bruises, and scratches. Steam Build-up: 10%
Level 1: 5 points; Decent Standard, allows for the regeneration of the digits, the nose, ears, tongue and other body parts under 1 foot long. If the article in question is without being trapped, it will reattach itself instead of regrowing. Steam Build-up: 20%
Level 2: 5 points; Good Standard, allows for the full recovery of the limbs, and parts of the chest. If the article in question is without being trapped, it will reattach itself instead of regrowing. Steam Build-up: 30%
Level 3: 10 points; Great Standard, allows for the full recovery of multiple limbs instantaneously, and the regeneration of the full abdomen and chest. If the article in question is without being trapped, it will reattach itself instead of regrowing. Steam Build-up: 40%
Level 4: 10 points; Elite Standard, allows for the entire regeneration of the body, even if it reduced to vapor or completely separated. In the event of an entirely separated body, the body part with the most amount of matter will regrow itself to the clansmen. Steam Build-up: 50%

Abilities Absorption
Condition(s): Must first have Elite Bloodline Mastery and Master Chakra Control. Abilities that are absorbed can only be preformed if the opponent has already used the technique with the user present. The technique can only be preformed once by the user, afterwards it must be then reabsorbed. Techniques can only be preformed if the user has the proper tree points required in order to perform the technique. Default: D rank kenjutsu and taijutsu can be performed by the user. Steam Build-up: 10%
Level 1: 5 points; D rank ninjutsu, and C rank kenjutsu and taijutsu can be performed by the user. Steam Build-up: 20%
Level 2: 5 points; D rank genjutsu, C rank ninjutsu, and B rank kenjutsu and taijutsu can be performed by the user. Steam Build-up: 30%
Level 3: 10 points; C rank genjutsu, B rank ninjutsu, and A rank kenjutsu and taijutsu can be performed by the user. Steam Build-up: 40%
Level 4: 10 points; B rank genjutsu, A rank ninjutsu, and S rank kenjutsu and taijutsu can be performed by the user. Steam Build-up: 50%

Information Absorption
Condition(s): Must first have Elite Bloodline Mastery and Master Chakra Control. The Garouja clansman must have at least a drop of their goo on the target. This ability to secrete their goo requires 5 points on its own, before even the default is unlocked.
Default: Allows for trivial information, such as likes, dislikes, etc. Usually allows for information that could be gathered by being followed for about 1 week. Steam Build-up: 10%
Level 1: 5 points; Allows for more concerning information, such as mission briefings, targets, persons of interest, etc. Steam Build-up: 20%
Level 2: 5 points; Allows for information about past experiences, history, memories, etc. Steam Build-up: 30%
Level 3: 10 points; Allows for information on techniques, secret affiliations such as summoning scrolls, etc. Steam Build-up: 40%
Level 4: 10 points; Allows for deeply hidden secrets such as fears, guilt, shames, grieves, lies, illusions, and highly secretive earthly attachments. Steam Build-up: 50%

Living Absorption
Condition(s): Must first have unlocked the Level 2 Body Manipulation. The Garouja clansman must have at least a drop of their goo on the target. This ability to secrete their goo requires 5 points on its own, before even the default is unlocked. Absorbed objects retain a thin pink shade of the user’s goo once excreted.
Default: Allows the user to consume small environmental objects in the user’s path, such as small boulders, trees, chunks of large trees and boulders, corners of buildings, etc. Steam Build-up: 10%
Level 1: 5 points; Allows the user to consume large environmental objects in the user’s path such as full scale homes, poles, and weapons and equipment ranked C rank and lower.
Level 2: 5 points; Allows for the partial absorption of beings, such as limbs. Allows for the absorption of weapons and equipment ranked B rank and lower. Engulfed limbs can be rejuvenated with the careful eye of medical ninjutsu.
Level 3: 10 points; Semi-full being absorption, being able to engulf at least half of a being. 1/4th the strength and speed of the absorbed is useable in battle for the user. Engulfed limbs can be rejuvenated with the careful eye of medical ninjutsu. Allows for the absorption of weapons and equipment ranked A rank and lower.
Level 4: 10 points; Allows for the full absorption of beings, allowing the user to gain ½ of the engulfed’s strength and speed for the remainder of the battle. The engulfed will be excreted after 1 post. This time period can be increased to 2 posts with 1 cost point, 3 posts with 2 cost points, 4 posts with 3 cost points, and 5 posts with 5 cost points.

Ventilation System
Condition(s): The use of the Kekkei Genkai causes a strain on the Garouja, with the build of steam within their bodies, which continues to build up within their cells. Once full percentage is met, the Garouja dies. Luckily, they have the capability of releasing the steam from the manipulation of their body to form complex ventilation systems for which the steam can pass through.
Default: The basic ability to vent out heat, at 10% per post.
Level 1: 5 points; The decent ability to vent out heat, at 20% per post. The full percentage increases to 150%.
Level 2: 5 points; The good ability to vent out heat, at 50% per post. The full percentage increases to 200%.
Level 3: 10 points; The great ability to vent out heat, at 75% per post. The full percentage increases to 250%.
Level 4: 10 points; The elite ability to vent out heat, at 100% per post. The full percentage increases to 500%.


Lykaios

Posts : 30
Join date : 2010-07-26

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Lyk: Garouja Clan Empty New Garouja Clan (On the HV forums)

Post by Lykaios Sun 8 Aug - 5:59

_________________________________

Garouja Hiden Chakra Attack Techniques

[Name]: Antenna Beam
[Rank/Type]: C/Chakra Attack
[Range]: 0-5m
[Purpose]: Supplementary
[Pre-Requisites]: Point in Chakra Attack, Advanced chakra control
[Origin]: Garouja Clan
[Description/Effect]: When preformed by a human, the user simply points their finger and releases a short invisible beam of energy, which releases a gust of energy in every direction once it makes contact, and if it doesn’t make contact after traveling 5 meters it explodes anyways. The blast isn’t enough to do much damage as it will only form small bruises and cuts, but will effectively force the opponent onto their back, and create an opening for the user for another technique. When preformed by a Garouja clan member, it is fired from an antenna that forms by itself. Instead of losing chakra for a Garouja, this technique increases steam pressure by 5%.

[Name]: MX Antenna Beam
[Rank/Type]: B/Chakra Attack
[Range]: 0-5m
[Purpose]: Attack
[Pre-Requisites]: Point in Advanced Chakra Attack, Stand on trees
[Origin]: Garouja Clan
[Description/Effect]: When preformed by a human, the user simply points their finger and releases a invisible yet large beam of energy, which releases a 5m cubed sphere of energy in every direction once it makes contact, and if it doesn’t make contact after traveling 5 meters it explodes anyways. The blast is powerful enough to cut through the muscle tissue in areas of contact, and will effectively force the opponent to be blown away up to 10 meters. When preformed by a Garouja clan member, it is fired from an antenna that forms by itself. Instead of losing chakra for a Garouja, this technique increases steam pressure by 10%.

[Name]: Big Bang Up!
[Rank/Type]: A/Chakra Attack
[Range]: ~
[Purpose]: Attack
[Pre-Requisites]: Point in Master Chakra Attack, water walker
[Origin]: Garouja Clan
[Description/Effect]: When preformed the user places both hands onto the ground. After that post, every one of the opponent’s posts there is a short rumble, followed by short implosion which destroys the ground into chunks of earth. At first the implosion covers an area of 5 meters in all directions of where the jutsu was first placed. The second implosion covers 10 meters in all directions. The third and each of the remaining implosions covers 20 meters. When the tenth Implosion occurs it causes a large 100 meter in each direction blast, ruining everything that was on the ground. Typically this technique requires an S rank amount of chakra, and with Garouja clansmen it increases steam percentage up 75%. This technique can be sealed by any A rank sealing ability or technique.

[Name]: Chakra-pore Destruction Bullet
[Rank/Type]: C/Chakra Attack
[Range]: close
[Purpose]: Supplementary
[Pre-Requisites]: Point in Chakra Attack, stand on trees
[Origin]: Garouja Clan
[Description/Effect]: The user charges chakra into one of their limbs. When that limb comes into contact with the opponent, the chakra-pores in the area touched become damaged, so that when the opponent channels chakra to that area it forces damage to themselves. With Garouja members this technique increases steam percentage by 10%, and also requires chakra to perform.

[Name]: Chakra/Steam Rocket
[Rank/Type]: B/Chakra Attack
[Range]: Close
[Purpose]: Attack
[Pre-Requisites]: Point in Advanced Chakra Attack, water walker
[Origin]: Garouja Clan
[Description/Effect]: The user release chakra from all their opening points. The user then releases half of that energy to rocket themselves into the opponent. The second half of the energy is used as a concentrated energy source, causing similar damage to the opponent like a Rasengan (without the wind nature manipulation), except more spread out against the opponent. With a Garouja this relieves them of 100% of Steam, and rather burns the opponent with the immensely high temperature of the steam.

[Name]: Sudden Burst of the mouth
[Rank/Type]: A/Chakra Attack
[Range]: close
[Purpose]: Attack
[Pre-Requisites]: Point in Master chakra attack, advanced chakra control
[Origin]: Garouja Clan
[Description/Effect]: An assignation technique, it requires the user and the opponent to be under 5 meters in the distance between them. The user forms a few set of handseals (With a Garouja they usually form 2 addition hands off of their back to keep their hands unoccupied) and release an immensely powerful, long burst of energy, which is usually aimed at the head or the chest, which effectively blasts a hole through them, similar to Chidori when its used to pierce an opponents heart.

[Name]: Steam Punk Style
[Rank/Type]: C/Chakra Attack-Kekkei Genkai
[Range]: Close
[Purpose]: Attack and Defense
[Pre-Requisites]: Garouja clan, Elite Bloodline Mastery, Master Chakra Control, Body Manipulation: Level: 2
[Origin]: Garouja Clan
[Description/Effect]: The Garouja clansman creates what seems like 1000 flutes all over their body, and enlarge and expand their arms to be 5 meters long each. The user releases steam in a certain direction to gain a short +25 speed burst for that post (Releasing 25% steam each time), for defensive measures release steam to create environments that the opponent is incapable of surviving in (due to extremely high humidity), and short gusts of steam which are infused with chakra to increase their effectiveness that create something similar to a shortly-lived laser, cutting a perfectly round 1 cm diameter hole through the opponent as an attack.

Lykaios

Posts : 30
Join date : 2010-07-26

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