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New Garouja Clan (On the HV forums)

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Post by Lykaios Sun 8 Aug - 5:59

[GAROUJA]
Country – ~
Clan Information – Garouja are symbiote (living, sentient, extraterrestrial organisms that bond with other living organisms in order to survive. When attached the an entity, their DNA changes to that of the goo of the Garouja. When called upon the seal between their two DNA types breaks and the Garouja Kekkei Genkai traits and abilities are in effect as they two become one.

The Kekkei Genkai of the Garouja consists of their body type. First of all, they do not have the same chakra points as humans, due to the fact they are alien and that they can mold their body. The body of a Garouja has no organs, no brain, and no muscle or skeletal system. It is actually made of multiple layers of a Play Dough like goo (Which accompanies the roles of the organs in each one of it’s cells, which naturally hardens in certain points to achieve some sort of structured appearance. This goo has a few key features, which the Garouja use to their advantage (and yet as well to their disadvantage). Their Kekkei Genkai doesn’t use chakra, but rather builds up an extreme amount of heat energy, with the use of each trait increasing the steam by a certain percentage, and when the full energy capacity is reached, they will blow up, actually killing them. This steam cannot be lost with the use of techniques, but the user can learn to perform a ventilation ability to slowly decrease the heat percentage. The main cost of becoming a Garouja is that while they can place tree points on their tree system (For technique absorption explained below), they are unable to learn or use ANY Ninjutsu or Genjutsu while in Garouja form.

Their abilities are based on a point system, where at each level they gain an additional point, and they begin with 5 points. When they have a certain amount of point they can ‘buy’ any certain ability, sacrificing the points they had originally gathered for that certain kekkei Genkai trait. They cannot expand to the next level of a trait before mastering the previous level. These traits are only accessible when the Kekkei Genkai is not sealed away.

Body Manipulation:
• Level 0: On birth the user has this ability; this allows the user to be stretched and molded by physical damage, but the user themselves cannot stretch or mold their body just yet. this allows for D rank Body Manipulation techniques. Causes 10% Steam Heat Build-up.
• Level 1: costs 5 Points; this allows the user to stretch and contract any part of their body. This level of manipulation requires the Tree Walker and Basic Bloodline Mastery achievements. this allows for C rank Body Manipulation techniques. Causes 20% Steam Heat Build-up.
• Level 2: costs 5 Points; this allows the user to increase their mass and their density. This level of manipulation requires the stand on trees and decent bloodline mastery achievements. Mass increasing allows the user to cover a large amount of area, while density allows for less damage to dealt (-1 to Stamina) for D Rank techniques. With an extra 1 point cost, they can decrease Crank damage by 2 stamina points, with 2 points extra 3 stamina points from B rank attacks, 3 points will buy damage prevention from A rank attacks by 4 stamina points. S rank techniques deal full damage, there is not prevention. this allows for B rank Body Manipulation techniques. Causes 30% Steam Heat Build-up.
• Level 3: costs 10 Points; this allows the user to increase the rate of vibration for his Play Dough Skin particles. Increasing the rate of vibration allows the user to become lighter than air and to fly, slowing down the rate of vibration hardens his skin, capable of handling damage from D Rank techniques without any harm. Hardening costs an addition 2 points for C rank, 3 for B rank, 4 for A rank, and 5 for S rank. While hardening helps with close combat, it is ineffective towards medium and far ranged attacks. This requires the Water Walker and the Good Bloodline Mastery Achievements. Causes 40% Steam Heat Build-up.
• Level 4: Cost 10 Points; this allows for A rank Body Manipulation techniques. This requires Advanced Chakra Control and Great Bloodline Mastery Achievements. Causes 50% Steam Heat Build-up.


Body Regeneration:
• Level 0: Basic standard regenerates thin layered tissue damage, such as simple cuts, bruises, and scratches. Causes 10% Steam Heat Build-up.
• Level 1: Decent Standard allows for the regeneration of the digits, the nose, ears, tongue and other body parts under 1 foot long. If the article in question is without being trapped, it will reattach itself instead of regrowing. Causes 20% Steam Heat Build-up. 5 points.
• Level 2: Good Standard of regeneration allows for the full recovery of the limbs, and parts of the chest. If the article in question is without being trapped, it will reattach itself instead of regrowing. Causes 30% Steam Heat Build-up. 5 points.
• Level 3: Great Standard of regeneration allows for the full recovery of multiple limbs instantaneously, and the regeneration of the full abdomen and chest. If the article in question is without being trapped, it will reattach itself instead of regrowing. Causes 40% Steam Heat Build-up. 10 points.
• Level 4: Elite Standard allows for the entire regeneration of the body, even if it reduced to vapor or completely separated. In the event of an entirely separated body, the body part with the most amount of Play Dough Skin will regrow itself to the clansmen. Causes 50% Steam Heat Build-up.10 points.


Abilities Absorption:
• Conditions: Ability Absorption can only be done with Elite Bloodline Mastery, and Master Chakra Control. Abilities that are absorbed can only be preformed if the opponent has already used the technique with the User present. The technique can only be preformed once by the user, afterwards it must be then reabsorbed. Techniques can only be preformed if the user has the proper tree points required in order to perform the technique. The user must also have the same level of Living Absorption, as this technique requires the user to at least partially engulfed for at least a certain amount of posts to proceed. The level of the technique and the type of technique contribute to the difference in levels.
• Level 0: Basic D rank Taijutsu and weapons based techniques can be re-preformed by the user. 0 points. Causes 10% Steam Heat Build-up.
• Level 1: Basic D rank Ninjutsu, and C rank Taijutsu and weapons based techniques can be re-preformed by the user. 5 points. Causes 20% Steam Heat Build-up.
• Level 2: Basic D rank Genjutsu, and C rank Ninjutsu and B rank Taijutsu and weapons based techniques can be re-preformed by the user. 5 points. Causes 30% Steam Heat Build-up.
• Level 3: A rank Taijutsu and weapon Techniques, B rank ninjutsu, C rank Genjutsu can be re-preformed by the user. 10 points. Causes 40% Steam Heat Build-up.
• Level 4: S rank Taijutsu and weapon Techniques, A rank ninjutsu, B rank Genjutsu can be re-preformed by the user. 10 points. Causes 50% Steam Heat Build-up.


Information Absorption:
• Conditions: Information Absorption can only be done with Elite Bloodline Mastery, and Master Chakra Control. Requires at least some part of the goo of the Play Dough Skin to remain on the opponent. The amount of information and the level of kept secrecy are the factors that contribute to the difference in levels. The ability to send this highly specialized goo requires 5 points, and is required before the use of even Level 0.
• Level 0: Allows for trivial information, such as likes, dislikes, etc. Usually allows for information that could be gathered by being followed for about 1 week. 0 points. Causes 10% Steam Heat Build-up.
• Level 1: Allows for more concerning information, such as mission briefings, targets, persons of interest, etc. 1 point. Causes 20% Steam Heat Build-up.
• Level 2: Allows for information about past experiences, history, memories, etc. 2 Points. Causes 30% Steam Heat Build-up.
• Level 3: Allows for information on techniques, secret affiliations such as summoning scrolls, etc. 5 points. Causes 40% Steam Heat Build-up.
• Level 4: Allows for deeply hidden secrets such as Fears, guilt, shames, grieves, lies, illusions, and highly secretive earthly attachments. 10 points. Causes 50% Steam Heat Build-up.


Living Absorption:
• Living Absorption is the Garouja clansman’s most effective trait, with the absorption of physical properties being a strong pro. Level 2 Body Manipulation is required before gaining Level 0 Living Absorption. Absorbed objects retain a thin pink shade of the user’s Play Dough Skin goo once excreted.
• Level 0: Allows the user to consume small environmental objects in the user’s path, such as small boulders, trees, chunks of large trees and boulders, corners of buildings, etc. 0 points. Causes 10% Steam Heat Build-up.
• Level 1: Allows the user to consume large environmental objects in the user’s path such as full scale homes, poles, and weapons and equipment ranked C rank and lower. Causes 20% Steam Heat Build-up. 5 points.
• Level 2: Allows for the partial absorption of beings, such as limbs. Allows for the absorption of weapons and equipment ranked B rank and lower. Engulfed limbs can be rejuvenated with the careful eye of medical ninjutsu. Causes 30% Steam Heat Build-up. 5 points.
• Level 3: Semi-full being absorption, being able to engulf at least half of a being. 1/4th the strength and speed of the absorbed is useable in battle for the user. Engulfed limbs can be rejuvenated with the careful eye of medical ninjutsu. Allows for the absorption of weapons and equipment ranked A rank and lower. Causes 40% Steam Heat Build-up. 10 points.
• Level 4: Allows for the full absorption of beings, allowing the user to gain ½ of the engulfed’s strength and speed for the remainder of the battle. The engulfed will be excreted after 1 post. This time period can be increased to 2 posts with 1 cost point, 3 posts with 2 cost points, 4 posts with 3 cost points, and 5 posts with 5 cost points. Causes 50% Steam Heat Build-up. 10 points.


Ventilation System:
• Conditions/Information: The use of the Kekkei Genkai causes a strain on the Garouja, with the build of steam within their bodies, which continues to build up within their cells. Once full percentage is met, the Garouja dies. Luckily, they have the capability of releasing the steam from the manipulation of their body to form complex ventilation systems for which the steam can pass through.
• Level 0: The basic ability to vent out heat, at 10% per post.
• Level 1: The decent ability to vent out heat, at 20% per post. The full percentage increases to 150%. 5 points.
• Level 2: The good ability to vent out heat, at 50% per post. The full percentage increases to 200%. 5 points.
• Level 3: The great ability to vent out heat, at 75% per post. The full percentage increases to 250%. 10 points.
• Level 4: The elite ability to vent out heat, at 100% per post. The full percentage increases to 500%. 10 points.

Hiden Garouja Energy Abilities:
• Information: These are not necessarily Kekkei Genkai, but are Hiden as they usually incorporate Steam Percentage increases/Decreases or a change in body form when preformed by a Garouja. They consist of Chakra attacks and are listed below.


Clan Members – Membership ought to be limited to only a handful (3 at the most) at any single point in time.
_________________________________

Garouja Hiden Chakra Attack Techniques

[Name]: Antenna Beam
[Rank/Type]: C/Chakra Attack
[Range]: 0-5m
[Purpose]: Supplementary
[Pre-Requisites]: Point in Chakra Attack, Advanced chakra control
[Origin]: Garouja Clan
[Description/Effect]: When preformed by a human, the user simply points their finger and releases a short invisible beam of energy, which releases a gust of energy in every direction once it makes contact, and if it doesn’t make contact after traveling 5 meters it explodes anyways. The blast isn’t enough to do much damage as it will only form small bruises and cuts, but will effectively force the opponent onto their back, and create an opening for the user for another technique. When preformed by a Garouja clan member, it is fired from an antenna that forms by itself. Instead of losing chakra for a Garouja, this technique increases steam pressure by 5%.

[Name]: MX Antenna Beam
[Rank/Type]: B/Chakra Attack
[Range]: 0-5m
[Purpose]: Attack
[Pre-Requisites]: Point in Advanced Chakra Attack, Stand on trees
[Origin]: Garouja Clan
[Description/Effect]: When preformed by a human, the user simply points their finger and releases a invisible yet large beam of energy, which releases a 5m cubed sphere of energy in every direction once it makes contact, and if it doesn’t make contact after traveling 5 meters it explodes anyways. The blast is powerful enough to cut through the muscle tissue in areas of contact, and will effectively force the opponent to be blown away up to 10 meters. When preformed by a Garouja clan member, it is fired from an antenna that forms by itself. Instead of losing chakra for a Garouja, this technique increases steam pressure by 10%.

[Name]: Big Bang Up!
[Rank/Type]: A/Chakra Attack
[Range]: ~
[Purpose]: Attack
[Pre-Requisites]: Point in Master Chakra Attack, water walker
[Origin]: Garouja Clan
[Description/Effect]: When preformed the user places both hands onto the ground. After that post, every one of the opponent’s posts there is a short rumble, followed by short implosion which destroys the ground into chunks of earth. At first the implosion covers an area of 5 meters in all directions of where the jutsu was first placed. The second implosion covers 10 meters in all directions. The third and each of the remaining implosions covers 20 meters. When the tenth Implosion occurs it causes a large 100 meter in each direction blast, ruining everything that was on the ground. Typically this technique requires an S rank amount of chakra, and with Garouja clansmen it increases steam percentage up 75%. This technique can be sealed by any A rank sealing ability or technique.

[Name]: Chakra-pore Destruction Bullet
[Rank/Type]: C/Chakra Attack
[Range]: close
[Purpose]: Supplementary
[Pre-Requisites]: Point in Chakra Attack, stand on trees
[Origin]: Garouja Clan
[Description/Effect]: The user charges chakra into one of their limbs. When that limb comes into contact with the opponent, the chakra-pores in the area touched become damaged, so that when the opponent channels chakra to that area it forces damage to themselves. With Garouja members this technique increases steam percentage by 10%, and also requires chakra to perform.

[Name]: Chakra/Steam Rocket
[Rank/Type]: B/Chakra Attack
[Range]: Close
[Purpose]: Attack
[Pre-Requisites]: Point in Advanced Chakra Attack, water walker
[Origin]: Garouja Clan
[Description/Effect]: The user release chakra from all their opening points. The user then releases half of that energy to rocket themselves into the opponent. The second half of the energy is used as a concentrated energy source, causing similar damage to the opponent like a Rasengan (without the wind nature manipulation), except more spread out against the opponent. With a Garouja this relieves them of 100% of Steam, and rather burns the opponent with the immensely high temperature of the steam.

[Name]: Sudden Burst of the mouth
[Rank/Type]: A/Chakra Attack
[Range]: close
[Purpose]: Attack
[Pre-Requisites]: Point in Master chakra attack, advanced chakra control
[Origin]: Garouja Clan
[Description/Effect]: An assignation technique, it requires the user and the opponent to be under 5 meters in the distance between them. The user forms a few set of handseals (With a Garouja they usually form 2 addition hands off of their back to keep their hands unoccupied) and release an immensely powerful, long burst of energy, which is usually aimed at the head or the chest, which effectively blasts a hole through them, similar to Chidori when its used to pierce an opponents heart.

[Name]: Steam Punk Style
[Rank/Type]: C/Chakra Attack-Kekkei Genkai
[Range]: Close
[Purpose]: Attack and Defense
[Pre-Requisites]: Garouja clan, Elite Bloodline Mastery, Master Chakra Control, Body Manipulation: Level: 2
[Origin]: Garouja Clan
[Description/Effect]: The Garouja clansman creates what seems like 1000 flutes all over their body, and enlarge and expand their arms to be 5 meters long each. The user releases steam in a certain direction to gain a short +25 speed burst for that post (Releasing 25% steam each time), for defensive measures release steam to create environments that the opponent is incapable of surviving in (due to extremely high humidity), and short gusts of steam which are infused with chakra to increase their effectiveness that create something similar to a shortly-lived laser, cutting a perfectly round 1 cm diameter hole through the opponent as an attack.

Lykaios

Posts : 30
Join date : 2010-07-26

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