Taisaku: Atsuita Clan

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Taisaku: Atsuita Clan

Post by Lykaios on Wed 28 Jul - 6:07

Atsuita
Village –
Clan Information – Glass (Fire + Wind + Earth): Members of this clan have the distinct ability to use three different elements in combinations, while having a natural affinity for one and a secondary infinity for another. However, as is the basis with other clans, members must have at least one point in the other two elements while continuing with normal tree progression for one element.

To break this down into components, the sand comprises of the earth + wind aspect (that is, many times, the user will have to break down the surrounding rock into a suitable composition), whereas the superheating of said material is earth + fire, and the cooling (and, depending on the jutsu, shaping) is wind. These three elements combined make for an efficient glass-making process. They cannot use the three projected elemental combinations due to this described process…so, like, using dust jutsu, or any other combination is totally illegal.

Glass has some basic properties in generally. Water will cause it to morph and cool, interfering with the user’s shaping processes. Lighting and fire will heat it. And, as always, sufficient forces will cause the glass to break. Moreover, aside from this properties, the glass is fundamentally neutral, essentially the equivalent of items; that is, it will not elementally negate anything unless specifically mentioned in a jutsu.

It’s a fairly good rule that glass jutsu can be broken by physical attacks one rank lower than their rank, unless specifically mentioned otherwise (possibly due to thickness or something.)

Clan History – The bloodline has roots in Suna, where they naturally are the most powerful due to the abundance of natural glass materials – like sand. They originally set themselves apart as being one of the few clans able to use more than two elements in jutsu…not that this was really that big of deal to most people, anyway, considering that they just use it to make glass.

Gradually, members became less concerned with being ninjas and more concerned about their art…and when Suna’s belligerency threatened their craft, they became hermits who lived in the mountains. This movement was considerably quickened by the fact that the development of certain jutsu made the bloodline dangerous for clan members to use.

Occasionally, some of their art makes its way out to the world – the great profits sustain the family. The clan jutsu are available in old scrolls, but becoming a ninja is highly discouraged.

Clan Members –
_______________________________________________________________________
Clan Jutsu/s
Name: Trinity Bloodline, aka, Glass
Rank: E
Type: Nin
Range: None
Purpose: None
Pre-Requisites: Birth….
Description/Effect: Members gain an “affinity” for glass. See the above description for more information.

Name: Terrain Change
Rank: D
Type: Nin
Range: Close (5-10)m
Purpose: Supplementary
Pre-Requisites: 1 point wind, 1 point earth, 3 points bloodline
Description/Effect: Forming a few basic hand signs, the user stomps the ground, causing the top soil to be ground into finer particles, specifically sand. This provides for an easily available source of glass materials.

Name: Glass Technique: Stained Glass
Rank: D
Type: Nin
Range: Close (0-5)m
Purpose: Supplementary
Pre-Requisites: 1 point wind, 1 point earth, 3 points bloodline
Description/Effect: While forming glass, the user is capable of adding oxides to change the color of the object formed.

Name: Solar Hands
Rank: C
Type: Nin
Range: Close (0-5)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind, 1 point fire, 1 point earth; 3 points chakra control, 6 points bloodline
Description/Effect: The user’s hands become super heated. Here, two processes are essentially happening at once. And undercurrent of air keeps the hand from getting burned by the high temperatures contained in the hands, while also cooling the molten materials in the hand. If the user hits someone with the “Solar Fist,” it will generally feel like getting hit with a small pocket of warm air. The longer the duration of contact the greater the burns. This technique is generally used for basic glass manipulation. Though it’s not needed to perform some techniques, the knowledge therein is needed; therefore, it is listed as a pre-reqs in most, if not all, jutsu.
This technique by no means grants the user immunity to fire or fire-based attacks whatsoever. In fact, if someone hits the user’s hands with fire while he is using this technique, said appendages are bound to catch fire when they hit the wind….

Name: Glass Technique: Fairy Dust
Rank: C
Type: Nin
Range: Close (0-5)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind, 1 point fire, 1 point earth; 3 points chakra control, 6 points bloodline, Solar Hands, 6 points craftsman
Description/Effect: Using a modified process, the user will pick up a handful of sand. Heating the materials, the user will essentially make a handful of glass dust. This dust can be blown at an opponent. If it successfully makes contact with their eyes, it will cause irritation to them for one post; if inhaled, the opponent will likely suffer from a coughing fit for one post. Neither symptom is particularly crippling, however, and even during this coughing fit, the opponent will be able to continue with his actions; it’s more irritating than anything else.

Name: Glass Technique: Standard Weapon Creation
Rank: C
Type: Nin
Range: Close (0-5)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind, 1 point fire, 1 point earth; 3 points chakra control, 6 points bloodline, Solar Hands, 6 points craftsman
Description/Effect: After using Solar Hands, the user can form basic weapons, like shuriken and kunai. These are generally standard-grade quality, but, being made from glass, they are more difficult to see and lighter. They are also lighter, so a person on the receiving end won’t get as much damage as if they were hit by a metal version of the same item.

Name: Glass Technique: Instrument Creation
Rank: C
Type: Nin
Range: Close (0-5)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind, 1 point fire, 1 point earth; 3 points chakra control, 6 points bloodline, Solar Hands, 6 points craftsman, Standard Weapon Creation
Description/Effect: After using Solar hands, the user can shape some sand into the form of a wood-wind instrument, like a flute. Useful for characters who use jutsu with sound…but useless to mostly everyone else.

Name: Glass Technique: Looking Glass
Rank: C
Type: Nin
Range: Far (15)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind, 1 point fire, 1 point earth; 3 points chakra control, 6 points bloodline, Solar Hands, 6 points craftsman
Description/Effect: After using Solar hands, the user will pick up a handful of sand and mold a curved disk from it. While looking through this disc, the user’s eyesight will increase by +5, or one rank. However, it’s pretty impractical to there with a looking glass in your hand….

Name: Glass Technique: Glass Gauntlets
Rank: C
Type: Nin
Range: Far (15)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind, 1 point fire, 1 point earth; 3 points chakra control, 6 points bloodline, Solar Hands, 6 points craftsman
Description/Effect: After using Solar hands, the user will submerge his hands completely in sand, pulling them out to form a pair of gauntlets that can be used to add +5 power to taijutsu strikes. Able to be cracked by reasonable means, ie, a strong power stat.

Name: Glass Technique: Glass Wire
Rank: C
Type: Nin
Range: Far (15)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind, 1 point fire, 1 point earth; 3 points chakra control, 6 points bloodline, Solar Hands, 6 points craftsman
Description/Effect: After using Solar hands, the user will run sand about his hands, creating a thin strand of pliable wire, not unlike fiber optic cables. Due to its glass qualities, it is more difficult to see than standard-issue wire.

Name: Glass Technique: Rippling Glass Wave
Rank: B
Type: Nin
Range: Mid (5-10)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind / 1 point adv. wind, 1 point fire/ 1 point adv. fire, 1 point earth/ 1 point adv. earth ; 6 points chakra control, 9 points bloodline, Solar Hands, 9 points craftsman
Description/Effect: Applying the same concept of “Solar Hand” to one’s foot and leg, the user will heat the glass near his feet and kick out quickly, causing a glass wave to extend outwards. It will cool quickly, making it impractical over long distances. In short… superheated sand / glass is kicked into the air linearly. Causes moderate damage if hit, but will shatter when it hits the ground.

Name: Glass Technique: Fairy World
Rank: B
Type: Nin
Range: Mid(5-10)m
Purpose: Supplementary
Pre-Requisites: 1 point wind / 1 point adv. wind, 1 point fire/ 1 point adv. fire, 1 point earth/ 1 point adv. earth ; 6 points chakra control, 9 points bloodline, 9 points craftsman, Solar Hands, Fairy Dust
Description/Effect: Using the basic knowledge from Fairy Dust, the user will send a superheated burst through the sand, quickly changing its composition to fine glass particles. With another stop, the glass particles will become suspended in the air for three turns.
Using this technique, the user refracts light, distorting it so that multiple copies of himself become apparent. The user’s location is still discernible by other senses. Cleared by wind.

Name: Glass Technique: Fairy Cloak
Rank: B
Type: Nin
Range: Mid(5-10)m
Purpose: Supplementary
Pre-Requisites: 1 point wind / 1 point adv. wind, 1 point fire/ 1 point adv. fire, 1 point earth/ 1 point adv. earth ; 6 points chakra control, 9 points bloodline, 9 points craftsman, Solar Hands, Fairy Dust
Description/Effect: Using the basic knowledge from Fairy Dust, the user will send a superheated burst through the sand, quickly changing its composition to fine glass particles. With another stop, the glass particles will become suspended in the air for three turns.
Using this technique, the user refracts light, bending the light so that it appears that he has entirely disappeared. Essentially, a variation of the technique above; user is still detectable by other senses, and the technique is cleared by wind.

Name: Glass Technique: Exploding Lily
Rank: B
Type: Nin
Range: Mid(5-10)m
Purpose: Attack
Pre-Requisites: 1 point wind / 1 point adv. wind, 1 point fire/ 1 point adv. fire, 1 point earth/ 1 point adv. earth ; 6 points chakra control, 9 points bloodline, 9 points craftsman, Solar Hands,
Description/Effect: The user will pick up a handful of sand and cup both hands over it, forming a glass flower. Said glass flower will appear to have a rosy core, indicating that the inside is till hot. In fact, once the heat interacts with an air bubble trapped within the glass, the flower will burst --- sending shards (petals) in all directions (which provide a secondary danger of stepping on them). About the size of a magic 8-ball, causes minor damage for its scatter-effect.

Name: Glass Technique: Sword Style Creation
Rank: B
Type: Nin
Range: Close(0-5)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind / 1 point adv. wind, 1 point fire/ 1 point adv. fire, 1 point earth/ 1 point adv. earth ; 6 points chakra control, 9 points bloodline, 9 points craftsman, Solar Hands, Small Weapon Creation
Description/Effect: The user takes and adequate amount of sand and creates a sword. As with the earlier “Small Weapon Creation,” the weapon produced will be of a standard weapon’s grade quality, only lighter and more difficult for the eye to follow. For massive cool points, the user can bend down, place his Solar Hands to the sand, and pull, making it appear as if he’s drawing the weapon out of the sand itself.

Name: Glass Technique: Bow-Style Creation
Rank: B
Type: Nin
Range: Close(0-5)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind / 1 point adv. wind, 1 point fire/ 1 point adv. fire, 1 point earth/ 1 point adv. earth ; 6 points chakra control, 9 points bloodline, 9 points craftsman, Solar Hands, Small Weapon Creation, Glass Wire
Description/Effect: Because making a bow out of glass is complicated, the rank is B; essentially, the user molds a bow out of sand and keeps a Solar hand on the weapon, keeping the glass warm and malleable, thereby making it more flexible. Arrows sold separately.

Name: Glass Technique: Standard Arrow Creation
Rank: C
Type: Nin
Range: Close(0-5)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind / 1 point adv. wind, 1 point fire/ 1 point adv. fire, 1 point earth/ 1 point adv. earth ; 6 points chakra control, 6 points bloodline, 6 points craftsman, Solar Hands, Small Weapon Creation (need a bow to use)
Description/Effect: Your average arrow…just made out of glass via Solar Hands. Since it is made out of a lighter material, wind jutsu will more easily divert these arrows.

Name: Glass Technique: Arrow Pigment Cloud
Rank: C
Type: Nin
Range: Close(0-5)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind / 1 point adv. wind, 1 point fire/ 1 point adv. fire, 1 point earth/ 1 point adv. earth ; 6 points chakra control, 6 points bloodline, 6 points craftsman, Solar Hands, Small Weapon Creation (need a bow to use), Stained Glass Technique, Exploding Lily
Description/Effect: A typical arrow with a small air bubble where the arrow head should be. When the air bubble in the hot glass burst, it will send colored pigment flying – creating a colored “cloud.” Only lasts about a turn.

Name: Glass Technique: Bursting Arrow Creation
Rank: B
Type: Nin
Range: Close(0-5)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind / 1 point adv. wind, 1 point fire/ 1 point adv. fire, 1 point earth/ 1 point adv. earth ; 1 point adv. Range kenjutsu; 9 points chakra control, 9 points bloodline, 9 points craftsman, Solar Hands, Standard Arrow Creation (need a bow to use), Exploding Lily
Description/Effect: Glass arrows, except with a bulb where the arrow head should be. Using the imperfection learned in the Exploding Lily Technique, this bulb’s core will remain hot…timed correctly, the arrow will “explode” near the target. Since the hot air will give speed to the flying shards, they will do some moderate stabbing damage and become embedded in objects…or people.

Name: Glass Technique: Glass Wall
Rank: B
Type: Nin
Range: Close(0-5)m
Purpose: Defense
Pre-Requisites: 1 point wind / 1 point adv. wind, 1 point fire/ 1 point adv. fire, 1 point earth/ 1 point adv. earth ; 6 points chakra control, 9 points bloodline, 9 points craftsman, Solar Hands
Description/Effect: With the Solars Hands, the user will plant both hands firmly on sandy ground and pull up, forming a sheet of glass in front of them capable of blocking attacks of the same rank and lower. When anything more powerful hits it, it will shatter, causing moderate scratches if it was a physical attack.

Name: Glass Technique: Desertscape
Rank: B
Type: Nin
Range: Far(10-15)m
Purpose: Supplementary
Pre-Requisites: 1 point wind / 1 point adv. wind, 1 point fire/ 1 point adv. fire, 1 point earth/ 1 point adv. earth ; 6 points chakra control, 9 points bloodline, 9 points craftsman, Solar Hands, Terrain Change
Description/Effect: Essentially, a stronger version of “Terrain Change,” it affects a larger area (see range). Accelerates the decomposition of soil into sand for glass…yeah, that’s it, really.

Name: Glass Technique: Screaming Glass Tunnel
Rank: B
Type: Nin
Range: Far(10-15)m
Purpose: Attack
Pre-Requisites: 1 point wind / 1 point adv. wind, 1 point fire/ 1 point adv. fire, 1 point earth/ 1 point adv. earth ; 6 points chakra control, 9 points bloodline, 9 points craftsman, Solar Hands, Terrain Change
Description/Effect: Forming a few handsigns, the user will send a short snap of heat, with nearby sand melting into small glass shards; stomping the ground will send an upward draft, bringing up these shards, and ten final handsigns will whirl them about. The screaming wind tunnel doesn’t distinguish between user and victim; both will be just as venerable to the flying bits of glass. Jutsu lasts two turns.

Name: Glass Technique: Glass Clone
Rank: B
Type: Nin
Range: Far(10-15)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind / 1 point adv. wind, 1 point fire/ 1 point adv. fire, 1 point earth/ 1 point adv. earth ; 6 points chakra control, 9 points bloodline, 9 points craftsman, Solar Hands, Stained Glass
Description/Effect: Forming select handsigns, the user will appear to pull their doppelganger up from the surrounding sand – colors and all, if the user learned the Stained Glass technique. The clone’s core will cool much slower than the rest of it, and it will be able to use this heat to mold its body into glass techniques. After five turns, the clones will become cold and immobile…also, if water hits it, this will happen immediately.

Name: Glass Technique: Fairy World Destruction
Rank: A
Type: Nin
Range: Mid(5-10)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind / 1 point master wind, 1 point fire/ 1 point master fire, 1 point earth/ 1 point master earth ; 12 points chakra control, 12 points bloodline, 12 points craftsman, Solar Hands, Fairy Dust, Fairy World
Description/Effect: Following the process described in Fairy World, the user then forms around thirty seals, causing the glass dust to conglomerate into a large cloud above. With one last seal, around three-hundred thing glass needles will burst from above, controlled by the user’s chakra. Landing a blow on the user will break the connection, causing all needles to fall toward the ground.

Name: Glass Technique: Obsidian Style Creation
Rank: A
Type: Nin
Range: Mid(5-10)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind / 1 point master wind, 1 point fire/ 1 point master fire, 1 point earth/ 1 point master earth ; 15 points chakra control, 15 points bloodline, 15 points craftsman, Solar Hands, Small Weapon Creation, Sword Style Creation
Description/Effect: Using the super-heated Solar Hands and adding more strength to the jutsu (enough to essentially burn one’s hands), the user is capable of touching an earth, scorching it into obsidian – volcanic glass. This glass creates stronger weapons because other minerals mixed within it...essentially, it’s just making the forenamed jutsu in the pre-reqs, but with sturdier material and with a sharper edge.

Name: Glass Technique: Spider-Style Glass Creation
Rank: B
Type: Nin
Range: Close(5-10)m
Purpose: Supplementary
Pre-Requisites: 1 point wind / 1 point adv wind, 1 point fire/ 1 point adv fire, 1 point earth/ 1 point adv earth ; 12 points chakra control, 9 points bloodline, 9 points craftsman, Solar Hands
Description/Effect: The user takes a mouthful of sand…and eats it. Molten glass will fill their lungs, which will take more damage the longer this style is in use per battle…with about seven posts capping for permanent lung damage. Oh, and the throat will take a nice hit for the team, too….
This style allows the user to use molten glass without resorting to the “Advent of Hell Style” and offers some unique advantages…to be explained in other jutsu. To end the technique, the user has to take a turn to cough up the material, leaving them open for attack.

Name: Glass Technique: Spider-Style Bullet
Rank: B
Type: Nin
Range: Close (0-5,) Mid(5-10)m
Purpose: Attack
Pre-Requisites: 1 point wind / 1 point adv wind, 1 point fire/ 1 point adv fire, 1 point earth/ 1 point adv earth ; 12 points chakra control, 9 points bloodline, 12 points craftsman, Solar Hands, Spider-Style Glass Creation
Description/Effect: Forming ten handsigns, the user will spew a ball of molten glass. It travels fairly linearly. If the victim gets hit within 0-5 meters, the ball will be still hot and cause minor burns; any further, with the maximum range being 10 m, he will just get hit with a glass ball that shatters on impact.

Name: Glass Technique: Spider-Style Gauntlets
Rank: B
Type: Nin
Range: Close (0-5,)
Purpose: Attack
Pre-Requisites: 1 point wind / 1 point adv wind, 1 point fire/ 1 point adv fire, 1 point earth/ 1 point adv earth ; 12 points chakra control, 9 points bloodline, 12 points craftsman, Solar Hands, Spider-Style Glass Creation, Glass Gauntlet Creation
Description/Effect: The user pretty much just spits hot glass onto their hands, giving themselves pretty decent burns. As long at their hands are hot for the next two turns, they are capable of dealing burning taijutsu strikes. When cooled, they are the equivalent to the lower ranked gauntlets.

Name: Glass Technique: Spider-Style Whip
Rank: B
Type: Nin
Range: Close (0-5,)
Purpose: Attack
Pre-Requisites: 1 point wind / 1 point adv wind, 1 point fire/ 1 point adv fire, 1 point earth/ 1 point adv earth, 1 point adv. Ken melee ; 12 points chakra control, 9 points bloodline, 12 points craftsman, Solar Hands, Spider-Style Glass Creation,
Description/Effect: Spewing out hot glass into his hand, the user will take advantage of the semi-solid material and use it like a whip. The glass will cool in two turns, making it mostly useless afterwards.
Name: Glass Technique: Spider-Style Glass Spray
Rank: B
Type: Nin
Range: Close (0-5,)
Purpose: Attack
Pre-Requisites: 1 point wind / 1 point adv wind, 1 point fire/ 1 point adv fire, 1 point earth/ 1 point adv earth ; 12 points chakra control, 9 points bloodline, 12 points craftsman, Solar Hands, Spider-Style Glass Creation
Description/Effect: Forming fifteen handsigns, the user will spit out a spray of molten glass, whose aim isn’t so much to cause damage as it is to cover the opponent with a light film of glass, making their movements stiffer (-5 speed.) It does burn, though…minor….

Name: Glass Technique: Crystal Dragon Jesus Jutsu
Rank: A
Type: Nin
Range: Mid(5-10)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind / 1 point master wind, 1 point fire/ 1 point master fire, 1 point earth/ 1 point master earth ; 15 points chakra control, 15 points bloodline, 15 points craftsman, Solar Hands,
Description/Effect: With sixty handsigns, the user will send a large pulse of heated chakra and wind through the ground. The heat will melt any surrounding glass, while the wind will push it up in the shape of a dragon. In order to control the dragon, the user must always have his hands pressed to the ground, imputing chakra in order to keep the massive glass creature hot, and therefore capable of movement. Getting hit with the attack will result in massive blunt and cutting damage, just from sharpness and size alone. On the other hand, the glass will definitely cool after three turns, ending the jutsu.

Name: Glass Technique: Advent to Hell
Rank: A
Type: Nin
Range: Mid(5-10)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind / 1 point master wind, 1 point fire/ 1 point master fire, 1 point earth/ 1 point master earth ; 15 points chakra control, 15 points bloodline, 12 points craftsman, Solar Hands, Terrain Change, Desertscape
Description/Effect: Taking the terrain jutsu a step further, the user will send a wave of heated chakra through the ground, creating a pool of molten glass. Touching said glass will cause reasonably severe burns, though keeping the glass molten requires a great deal of chakra from the user per turn and can only be maintained for stamina/20 turns. Opens up the “hell-style” of glass jutsu, all of which cool when water hits them (meaning that the weakness to this technique and others of the style is water.)

Name: Glass Technique: Hell-Style, God’s Hand
Rank: B
Type: Nin
Range: Mid(5-10)m
Purpose: Supplementary / Attack
Pre-Requisites: 1 point wind / 1 point master wind, 1 point fire/ 1 point master fire, 1 point earth/ 1 point master earth ; 15 points chakra control, 15 points bloodline, 12 points craftsman, Solar Hands, Advent to Hell
Description/Effect: Forming twenty hand signs, a large glass hand will congeal from the molten glass. The user’s hand motions will dictate the hand’s movements, though the hand will cool after three turns. It is mostly good for smashing and will cause decent bruising if someone gets hit by it…oh, and the user can’t move from his spot….Imagine Master Hand from SSBB. Cools when water hits it.

Name: Glass Technique: Hell-Style, Hell’s Standing Army
Rank: B
Type: Nin
Range: Mid(5-10)m
Purpose: Attack
Pre-Requisites: 1 point wind / 1 point master wind, 1 point fire/ 1 point master fire, 1 point earth/ 1 point master earth ; 15 points chakra control, 15 points bloodline, 12 points craftsman, Solar Hands, Advent to Hell
Description/Effect: Forming twenty handsigns, the user will send wind rippling through the molten material, causing the molten glass to suddenly jut up into sharp spikes. Usually, using this technique cools the molten glass in the area, just letting it assume the shape of…and nice, sharp, field of point glass that is decently penetrating if you happen to get knocked or thrown onto them.

Name: Glass Technique: Hell-Style Armor
Rank: A
Type: Nin
Range: Mid(5-10)m
Purpose: Supplementary / Defense
Pre-Requisites: 1 point wind / 1 point master wind, 1 point fire/ 1 point master fire, 1 point earth/ 1 point master earth ; 15 points chakra control, 12 points bloodline, 12 points craftsman, Solar Hands, Advent to Hell
Description/Effect: Like a complete crazy person, the user will jump into the pit of molten glass and emerge in a suit of armor. Despite the thin membrane of air the user must use to avoid getting burned, he probably will receive moderate burns from using the technique. The armor is light and can withstand attacks of equal rank, although it comes with an added weakness. Lighting and fire will cause the armor to get hot, thereby burn the user.

Name: Glass Technique: Hell-Style, Angel’s Advent
Rank: A
Type: Nin
Range: Mid(5-10)m
Purpose: Supplementary
Pre-Requisites: 1 point wind / 1 point master wind, 1 point fire/ 1 point master fire, 1 point earth/ 1 point master earth ; 15 points chakra control, 12 points bloodline, 12 points craftsman, Solar Hands, Advent to Hell
Description/Effect: Like a complete crazy person, the user will jump into the pit of molten glass and emerge with great molten wings…on their arms >_> (imagine those hawk people – Rito-- in Zelda Wind Waker.) Likewise, while the user will get decent burns on their arms (saved only by a small membrane of air that cooled some of the glass around them first), these wings can be used for defense (B and below), offense (+10 tai strikes, with burning damage), flight, and for a final technique -- where the feathers burst and scatter. After two turns, the molten fixtures loose their malleability, so that while they can still be used for defense/offense, the user can’t change their position (essentially…they’re stuck.) Flight stops because the wings will not be capable of the flexibility needed to make someone airborne. User will need to find some way to extricate his arms from the wings, which will probably take him a turn to do…at least….

Name: Glass Technique: Hell-Style Leviathan
Rank: S
Type: Nin
Range: Far(10-15)m
Purpose: Attack
Pre-Requisites: 1 point wind / 1 point master wind, 1 point fire/ 1 point master fire, 1 point earth/ 1 point master earth ; 15 points chakra control, 15 points bloodline, 15 points craftsman, Solar Hands, Advent to Hell, Crystal Dragon Jesus Jutsu
Description/Effect: Essentially the same as its predecessor, the Crystal Dragon Jesus Jutsu. This time around, it is completely made from molten glass, which will causing severe burns rather than blunt/slicing damage. Because the combination of Advent to Hell and Beelzebub will seriously tax the user, they will be unable to use their chakra for the remainder of the fight and will sustain chakra burns from over-exertion. Takes an A-rank water jutsu to cool.

Name: Glass Technique: Hell-Style Behemoth
Rank: S
Type: Nin
Range: Close(0-5)m
Purpose: Supplementary / Attack / Defense
Pre-Requisites: 1 point wind / 1 point master wind, 1 point fire/ 1 point master fire, 1 point earth/ 1 point master earth ; 15 points chakra control, 15 points bloodline, 15 points craftsman, Solar Hands, Advent to Hell, Hell-Style Armor
Description/Effect: Rounding out the Hell-Style Armors is this one – the user dives into the molten glass pool and emerges – with all the molten lava in the shape of [http://www.wizards.com/magic/images/mtgcom/wallpapers/Wallpaper_GlassGolem_1024x768.jpg], essentially a molten humanoid golem – not giant summon large, though, in fact, several degrees smaller. The user is in an air-bubble towards the center…essentially controlling the fixture by sending air, shaping the molten glass (and keeping it molten with their chakra at the same time.) Because this technique is so taxing, the user can’t pull off more than three posts with this; A-rank water jutsu will stop it in its tracks.
Due to the limited air supply in the user’s bubble, they will mostly likely pass out inside the golem round about the time the technique is completely…where they will suffocate unless someone decides to bail them out.

Lykaios

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