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RWBY | Cinereal "Caam" Ashim

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RWBY | Cinereal "Caam" Ashim Empty RWBY | Cinereal "Caam" Ashim

Post by Admin Mon 25 Jul - 18:02

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[table style="border-top:5px solid #171717;border-left:5px solid #171717;background-color:#171717;text-align:left;font-family:verdana;font-size:8px;text-transform:uppercase;color:#aaaaaa;letter-spacing:1px;border-bottom:5px solid #171717;"][tr][td style="padding-right;"][div style="border solid #212121;"][img src="https://i.imgur.com/hVs7y.png" style="max-width:100px;"][/div][/td]
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PLAYED BY JAHR
18
08[/td]
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FEMALE
FRESHMAN
HUMAN
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[tr][td style="font-size:15px;padding-top:8px;border-top:3px #aaaaaa double;" colspan="3"][size=15]CHARACTER NAME[/size][/td]
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[div style="width:470px;text-align:justify;padding:10px;border-bottom:3px double;"][span style="font-size:11px;letter-spacing:2px;"]★ APPEARANCE[/span]
[span style="font-size;"]What does your character look like on a regular basis? Do they have tattoos, earrings, what? Is their hair short or long? eye color? hair color? be descriptive![/span]

[span style="font-size:11px;letter-spacing:2px;"]★ PERSONALITY[/span]
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[table style="width:100%;margin-top:5px;"][tr][td style="width:50%;vertical-align:top;"][div align="center"]POSITIVE[/div]
- one
- two
- three
- four
- five[/td]
[td style="width:50%;vertical-align:top;"][div align="center"]NEGATIVE[/div]
- one
- two
- three
- four
- five[/td]
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[span style="font-size:11px;letter-spacing:2px;"]★ HISTORY[/span]
[span style="font-size;"]This is where your character's history should go. It should be detailed, but not verbose. Things to consider covering is their early life, adolescence, joining an Academy, becoming a Hunter (if either of the latter two apply), the present and their aspirations for the future. You can include a bullet list at the end to summarize more important details you want people to consider with the character, or use it to dictate "secret" information about a character that should be disregarded unless disclosed IC.[/span][/div][div style="width:470px;text-align:justify;padding:10px;border-bottom-width:3px;border-bottom-style:double;"][span style="font-size:11px;letter-spacing:2px;"]★ COMBAT NOTES [/span]

[span style="font-size:11px;letter-spacing:2px;"]WEAPONS[/span]
[span style="font-size;"][b]SUNSHADE[/b]: Caam's weapon of choice lies within an inconspicuous translucent white umbrella, or rather it would be better to call it a sword umbrella made of a non-flammable or conductive canopy and shaft with pointed tips and a cane like-handle. Despite appearances it is more than capable of providing a defensive shield for the user as it is more than capable of guarding against projectiles, bladed, blunt, or elemental instruments that could normally pierce metal. With the sword removed she is capable of using the two individually as a sort of sword-and-board style.

Give a good, well-detailed explanation of any weapons [/span][span style="font-size;"]your character has and uses. There is no paragraph limit, but try to aim for a one-paragraph minimum; that's five to seven sentences. The more detailed you are with this section, the better![/span]

[span style="font-size:11px;letter-spacing:2px;"]MISC.[/span]
[span style="font-size;"]This section should include all everything your character uses that isn't explicitly tied to their weapon. This can include, but is not limited to; extra Dust, sidearms, miscellaneous equipment, and more. You do -not- need to include anything that isn't generally carried on their person (for example, a winter cloak would not have to be included here, and in that case it should probably go in your APPEARANCE section).[/span]

[div style="font-size:10px;float:left;color:rgb(170, 170, 170);text-transform:uppercase;padding:4px 8px;margin:5px 5px 0px 0px;background-color:rgb(23, 23, 23);"]AURA[/div]

[span style="font-size;"]Describe your character's Aura. This should include things like its color, the feeling it gives off, any smells. Additionally, if applicable to your character, you should include what kind of AURA ABILITIES they are capable of using. Students get one (1) Aura Ability for their current year, graduating with four abilities they choose to harness over the course of their studies.[/span]

[div style="font-size:10px;float:left;color:rgb(170, 170, 170);text-transform:uppercase;padding:4px 8px;margin:5px 5px 0px 0px;background-color:rgb(23, 23, 23);"]SEMBLANCE[/div]
[span style="font-size:11px;letter-spacing:2px;"]FICKLE PRINT[/span]
[span style="font-size;"]Caam's Semblance is a personified representation of her inner feelings towards others and the world around her as to pick and choose that which she wishes to indulge in and keep that which she does not at bay for another day. In its most basic form it allows her to place prints of aura upon any surface she touches or touches her that take on the form of whatever shape and size of that made contact. On a more applicable level once she has placed two or more of these prints onto objects she can activate them to cause a incredibly powerful pushing or pulling force between the 2 objects to either cause one of them to fly towards or away from the other (Only one of the targets feels the push/pull effect); quite violently. Though like herself these prints are fickle and once they have been used will dissipate nor can they be transferred once placed from one object to another.

One of the greatest advantages of Fickle Print is its sheer diversity within its simplicity as it can be both used on objects and living creatures for direct combat, or to deceive her opponents and render them confused, hesitant, or upset. More so due to its simplistic versatility even if the opponent understands how her Semblance works in and out it is still just as effective. Herself finding it the most effective not in direct attacking but rather counterattacking while laying deadly traps for her targets as the only way to truly defend ones self from Fickle Print is to never make contact with her but even that can be worked around.

Although these prints are simple to place they do require some portion of planning and things such as surprise attacks, blind spots, or other general things she is not aware of are those that are difficult to place a mark upon especially if the contact is momentary but likewise anything longer would be more than enough time for a mark to be placed.

Placing a print on a target merely requires her to passively transfer a small amount of her aura into it, granting it a rather low activation cost. Once two have been placed she can activate them from range when willed with no warning with two of these marks costing 2-AP. Inserting dust into her prints grants her a even higher level of usability:
[list][*]1/5th of a Fire dust crystal allows even one of her prints to explode to cause damage to their surroundings (4-AP per 2 Prints).
[*]1/5th of an Energy Crystal grants them the ability to either shock and possibly paralyze targets in the immediate vicinity or generate a lightning bolt between two or more (4-AP per 2 Prints).
[*]1/3th of an Gravity Crystal greatly increase's the strength of her present abilities or allow her to generate a push/pull effect with a single print that either pulls things towards or away from its epicenter and effecting a 1m diameter.(8-AP per 2 Prints).

[*]By constantly placing prints upon where she steps she is capable of drastically increasing her jumping range, overall speed with no warning and even allow her to walk/run on water. (5-AP per Post)
[/list][/span]

[div style="font-size:10px;float:left;color:rgb(170, 170, 170);text-transform:uppercase;padding:4px 8px;margin:5px 5px 0px 0px;background-color:rgb(23, 23, 23);"]AURA POINTS: 100
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[/div][div style="margin:5px;font-size:8px;letter-spacing:1px;"][noubbc]FACECLAIM SERIES, faceclaim name as character name PLAYED BY JAHR[/noubbc][/div][div style="opacity:.7;"]coded by electric of gangnam style[/div][/div]
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Join date : 2010-07-04

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