Myer Geberg

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Myer Geberg

Post by Admin on Sat 7 Nov - 21:06

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Re: Myer Geberg

Post by Admin on Sun 8 Nov - 3:07

Primary Skill Set Name: Baburu Baburu no Mi [Bubble Bubble Fruit]
Skill Set Stat: Devil Fruit
Skill Set Information: The Baburu Baburu no Mi is a paramecia type devil fruit which gifts the user the ability create bubbles from both their own body and to create them from touching an object to 'Pop' them. The user is capable of freely altering the size and movement of these bubbles from the size of a golf ball to one the size of a house. Bubbles created from objects, while appearing as bubbles, retain their unique properties from their former form; a brick bubble would still carry the same weight, texture, color, and toughness. Similar to other fruits a person popped by this power will not die, rather they will sustain their awareness and consciousness merely within their bubble form. Bubbles created purely from the users own body act differently than those made of objects as the liquid itself they are made from is more similiar to a viscous slippery rubbery liquid rather than water based and are somewhat translucent. The user is even capable of creating the liquid on its own, without bubble form, though its movements cannot be manipulated until it obtains a bubble from.
Passive:
Pop - The most distinguished feature of this fruit is its ability to 'Pop' objects that one comes into contact with allowing the user to turn nearly anything they come into contact with into a bubbles of which retain the same traits, strengths, and even weaknesses within their new form. Though most of all the user is capable of portioning the materials into their 'pure form' such as being able to pop a rock to create bubbles of pure rock and others of pure ores that were once mixed into the rock.

Alchemists Dream - One of the most difficult portions of a alchemists job is not just the actual creation of their concoctions but rather portioning the correct amount of materials for them. With poped objects the user is capable of controlling the exact amount of material within it to the smallest of measurements and furthermore with this they are capable of crafting their concoctions on the spot without the need of any tool or even a lab.

Skill Strengths:

  • Bubbles have a inherent resistance to blunt based attacks and act 1 tier higher when being attacked against them.
  • Versatile function limited only to the available materials surrounding them.

Skill Weaknesses:

  • Wind based powers tend to have a upper hand upon the bubbles, or at least a good portion of them. With non-object based bubbles or those created of lighter materials they can be easily blown away crippling their ability to move through a environment.
  • No matter what they are made of the bubbles have a inherited weakness to sharp objects, specifically thrusting based attacks, and can be popped by another source at 1 tier less.
  • When creating bubbles from objects the user must be able to physically touch the said object, if unable this portion of the ability is effectively rendered useless.
  • Bubbles created from objects, while retaining their strengths, also retain their inherent weakness such as a bubble made of fire is weak to water or a swordsmen capable of cutting iron could easily pop a bubble made of such.

Notes: (Not Strengths or Weaknesses, but rather notes. Maybe a chart to show at what rank you can cut certain materials, or perhaps a unique system to your fruit that uses points along with Stamina to perform skills.)

Tier 1:

Speed: (Give the average speed using our Speed Tier chart of the Skills of this Tier.)

Tier 1 Skill Name:
Tier 1 Skill Type: Fighting Stat(s) Involved
Tier 1 Skill Range:
Tier 1 Skill Cooldown&Duration:
Tier 1 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 1 Skill Name:
Tier 1 Skill Type: Fighting Stat(s) Involved
Tier 1 Skill Range:
Tier 1 Skill Cooldown&Duration:
Tier 1 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 1 Skill Name:
Tier 1 Skill Type: Fighting Stat(s) Involved
Tier 1 Skill Range:
Tier 1 Skill Cooldown&Duration:
Tier 1 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 1 Skill Name:
Tier 1 Skill Type: Fighting Stat(s) Involved
Tier 1 Skill Range:
Tier 1 Skill Cooldown&Duration:
Tier 1 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 1 Skill Name:
Tier 1 Skill Type: Fighting Stat(s) Involved
Tier 1 Skill Range:
Tier 1 Skill Cooldown&Duration:
Tier 1 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)
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