Nunes Eesword

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Nunes Eesword

Post by Admin on Sat 28 Mar - 5:54

Name: Nunes Eesword
Age: 20
Gender: Female
Sexuality: Homosexual
Birthday: 2/15
Race: Neko
Anything Special:

Personality: Nunes has always had somewhat of a seemingly innocent and naive type of mindset when it came to viewing and interacting with the world around her. Having a almost childlike and playful perspective to nearly everything she encounters, even if that said thing is incredibly dangerous or life-threatening. Drawn from this mindset is the idea of lack of fear and worry, seeing nearly everything as if it were some sort of child's game including situations where it would involved brutally slaughtering others; giving her a somewhat sadistic persona. Overall from both her general mindset and various forms of harsh treatment she no longer feels fear, pain, nor does any morals and making her seem playful, but also extremely violent and disturbed.

In general Nunes has a very little grasp on the concept of emotional understanding and while allowing her to effectively take on any sort of opponent without fear, no matter how dangerous they are, it makes it incredibly difficult if not almost impossible for her to understand the feelings or emotions of another person. In certain scenarios it essentially means that she simply does not understand how brutal or sadistic methods can have on a persons psyche or even on someone close to said person. In general it also means that she usually does not do things for others rather she simply does them if they sound 'Fun'.

Complementary to her general childlike attitude towards the world she has a habit of being easily annoyed especially if she is not getting or allowed to do something she wants. Often or not she generally forgets orders or specific terms of a situation if she is enjoying it such as having to capture someone alive. Anger on the other hand is a emotion that she is somewhat familiar with though generally this is only aimed towards individuals who hurt her 'pets' as she had a tenancy of becoming easily attached to animals though strangely, despite being a Neko, she has little love for cats but adores dogs.

~In Battle~
Nunes battle persona is akin to her normal persona, having a childlike and playful attitude towards dealing with her opponents and often or not can be found toying or playing with her enemies especially if she knows if she has the upper hand. Though in the few moments where she is on equal or on lesser terms with her opponent a slightly more serious side comes out and becomes a unrelenting and precise machine in dealing with them as to make sure that the 'fun' is one sided; on hers.

Likes:

  • Dogs | As strange as it may seem for a Neko, Nunes has a near unconditional love for the canine species. Always finding them more friendly and especially loveable while cats on the other hand are angry little pests.
  • Circus | Essentially being raised inside of one it comes to little surprise that she holds a very deep love for the whole show, she especially adores those who perform the more dangerous acts such as anything acrobatic in high places as she once did for many years. Though that does not mean that she likes clowns.

Dislikes:

  • Cats |
  • Magic Council | As someone who has had her share of run in's with authority figures it is little to no surprise that she holds a certain distaste for the Council. Especially when their entire purpose is to control where she simply wants to enjoy herself; whatever that means.
  • Keepers | When Nunes sees something she wants she becomes somewhat of a obsessive over it and to those who would keep her from obtaining it, they go into her hated category.

Motivations:


Fears:





Height: 5'8"
Weight: 110lbs
Hair color & Style: Blonde, Swirl Braid style.
Eye Color: Orange
Skin Tone: Caucasian
Physical Appearance & Clothing:


Guild/Council:(Name of the guild your character is in or just put magic council or guildless)
Guild/Council Tattoo: (Where is your guild/council tattoo located and what color is it?)(This is optional for guildless mages.)




Strength | 15
This stat determines how strong your character is. The more points you invest into this skill allows you to lift heavier objects and allows your physical hits do much more.
Agility | 25 + 15 + 10%
This stat determines your characters speed and agility, as well as reaction time. The more points you invest into this skill allows you to run faster and react faster, as well as attack faster and recover faster.
Dexterity | 25 + 10 + 10%
This stat determines your hand-eye co-ordination, as well as sight and aim. The more points you invest into this skill allows you to deal more damage and hit from farther away with ranged weapons, as well as granting better vision overall.
Endurance | 20
This stat determines your all around stamina. The more points you invest into this will allow you to take more hits and how long you can keep on going.
Spell Power | 15
This stat determines the power of your spells. The more points you invest into this skill will allow your spells to do more damage. For summon based mages, every 15 points in this stat grants an additional 5 stats their summons.
Magic Defense | 0
This stat determines the power of some defense spells such as barriers and shields. The more points you invest into this stat, the more defensive power that defense spells will have. Some forms of magic will be defended using this stat rather than endurance.





Name of Magic; Loop Magic
Type/Subtype of Magic; Holder
Current Rank; D
Description; Loop Magic is a type of Holder Magic which revolves around the use of various thin rings which can be manipulate and control them in various ways. The rings can be used for offensive purposes as both a melee weapon, each ring having edged outer and inner sides, and as a long-range weapons by the user throwing them at their enemies. Whether by some sort of manipulation or skill the user of this magic is capable of firmly gripping each ring without fear of damaging or cutting themselves by the rings; at least while they are holding it. The user is seemingly able to somewhat manipulate the trajectory and flight path of each ring as if were a sort of boomerang as once or if it passes a target it is capable of flying right back towards a target and back to the user with homing capabilities. Even if one were to bounce off of a target they are seemingly able to re-establish flight capabilities and continue. The size of each ring is something the user can establish themselves as, at will, they can transform a wrist sized ring to one that is the size of boulder or even a house at an astonishing rate. The greatest ability of loop magic though is not in its long-range capabilities but rather in the way that inner space inside of each ring is connected to each other. This produces and effectively means that if a object where to enter the inner space of one ring, rather than merely passing though the empty space, it is capable of exiting out of a separate ring. The exit ring being something that the user can set on whim before a object passes though it. If the user were to break the connection between two rings while a object is in the midst of passing though it will sever the two as if they had been sliced off.
Information;
Strengths:

[*]Trajectory Manipulation and Homing: The flight paths of each ring, when utilized as a long-range weapon, is seemingly continuous and even if striking a object it cannot pierce or 'bounces off' they are capable of re-establishing flight and trajectory towards their intended target even without the users knowledge of the targets current whereabouts. This is to effectively decrease the amount of magic required to control a large number of rings.
[*]Diameter Control: The diameter of each ring can be freely changed on whim at an astonishing rate.
[*]Dimension Distorter: An object is capable of entering though one ring and exiting another. Anything that is in between the rings can be easily severed by breaking the connection.
Weaknesses:

[*]Holder's Weakness: As a holder type magic if a ring were to be destroyed or damaged it will effectively become useless.
[*]Self Infliction: As the rings are capable of homing in on a target without the users input is is possible to become injured by their own weapons.
[*]All Out Type: As a primary offensive based holder magic it has very little to no pure defensive techniques.
Traits; What kind of passive or conditional effects does your magic grant you? A magic can have up to 4 Traits, so choose wisely. Make sure to bullet point each one.
Spoiler:

[*]While not granted by the magic itself, rather as a byproduct of continuous training in order to both be aware of their movements and evasion of them, the user is granted a 10% increase in both their base Agility and Dexterity (Rounded Down) and are capable of reacting to attacks as if they were 1 rank lower.
[*]Due to their homing nature the continuous mana cost of loop magic is reduced by 25% (rounded up).
[*]As the design and materials used to create the rings are somewhat flexible and bendable to a point, to destroy or damage, it requires a technique or damage equivalent of 1 rank higher.

Name of Spell;
Type;
Rank;
Description;
Information;
Effects;


Last edited by Admin on Mon 30 Mar - 13:48; edited 1 time in total
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Re: Nunes Eesword

Post by Admin on Sun 29 Mar - 4:02

Name: Nunes Eesword
Age: 20
Gender: Male
Sexuality: Heterosexual
Birthday: 2/15
Race: Neko
Anything Special:

Personality:

Likes:(What does your character like? At least 3 with 1 sentence as to why.)
Dislikes:(What does your character dislike? At least 3 with 1 sentence as to why.)
Motivations:(What are your characters motivations? At least 3 with 1 sentence as to why.)
Fears: (What does your character fear? At least 3 with 1 sentence as to why.)


Height: 5'10"
Weight: 110lbs
Hair color & Style:
Eye Color: Orange
Skin Tone: Caucasian
Physical Appearance & Clothing: (What does your character look like? Please give clothing as well or just a picture will suffice)


Guild/Council:(Name of the guild your character is in or just put magic council or guildless)
Guild/Council Tattoo: (Where is your guild/council tattoo located and what color is it?)(This is optional for guildless mages.)




Strength | 5
This stat determines how strong your character is. The more points you invest into this skill allows you to lift heavier objects and allows your physical hits do much more.
Agility | 30
This stat determines your characters speed and agility, as well as reaction time. The more points you invest into this skill allows you to run faster and react faster, as well as attack faster and recover faster.
Dexterity | 5
This stat determines your hand-eye co-ordination, as well as sight and aim. The more points you invest into this skill allows you to deal more damage and hit from farther away with ranged weapons, as well as granting better vision overall.
Endurance | 5
This stat determines your all around stamina. The more points you invest into this will allow you to take more hits and how long you can keep on going.
Spell Power | 30
This stat determines the power of your spells. The more points you invest into this skill will allow your spells to do more damage. For summon based mages, every 15 points in this stat grants an additional 5 stats their summons.
Magic Defense | 25
This stat determines the power of some defense spells such as barriers and shields. The more points you invest into this stat, the more defensive power that defense spells will have. Some forms of magic will be defended using this stat rather than endurance.





Name of Magic; Ex-Summon Magic
Type/Subtype of Magic; Holder
Current Rank; D
Description; Ex-Summon Magic is a type of Holder Magic which revolves around the use of Summoning beings via various tattoo's placed around the users body. Similar to its parent magic the user is capable of summing various beings which are capable of producing different kinds of damage, depending on the kind of summon. Though unlike its parent the unique aspect of this type of summoning magic is the users ability to instantly exchange one summon for another all the while keeping the same positioning and movement; essentially making it appear that a summon is transforming into another. This essentially allows the user to quickly exchange one summon for another in order to counter changing situations and specialty requirements on a battle field such as speed, offensive power, or defense.
Information;
Strengths:

[*]Instant Exchange: Once a summon is on the field the time required to bring out a new summon is instantaneous.
[*]Singularly Continuous: Essentially being a "singular" summoning technique there is no exchange cost, only summon maintenance.
[*]Two Point Spawn: When exchanging a new arrival is capable of both being able to replacing the exact position of the former summon as well as nearby the user.
Weaknesses:

[*]Solitary Ally: Unlike normal summoning techniques the user is only capable of maintaining 1 summon on the field at a time with ease.
[*]Physical Mortality: As the summons are living creatures they are capable of susceptible damage just as any other living creature.
[*]Bigy-Smalls Syndrome: As every summon is different especially when you consider size, the user must be aware of the size of the exchanging summon in comparison to the surrounding environment otherwise risk damaging his own summon by colliding with its environment.
Traits; What kind of passive or conditional effects does your magic grant you? A magic can have up to 4 Traits, so choose wisely. Make sure to bullet point each one.
Spoiler:

[*]Master Exchange: Once every 3 posts the user is capable of switching places with their summon.

[*]

Name of Spell;
Type;
Rank;
Description;
Information;
Effects;
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