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Savvy Nunes

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Savvy Nunes Empty Savvy Nunes

Post by Admin Sat 13 Dec - 5:09

[table][tr][td][b]Name:[/b] Savvy Nunes
[b]Epithet:[/b] Cheshire, Skelly
[b]Age:[/b] 24
[b]Gender:[/b] Male
[b]Race:[/b] Human
[b]Sexuality:[/b] Asexual

[b]Affiliation:[/b] Pirate - Shichibukai
[b]Occupation:[/b] Ninja - Arms Dealer

[b]Appearance:[/b][list]Savvy, although he appears to be an early to mid twenty-year-old person, he is unusually thin with very sharp features, giving him a skeletal appearance. Under normal circumstances Savvy can be seen wearing a... sort of formal wear, though while it is technically a sort of formal wear it is by no means worn as such. He wears a light purple fitted jacket, purple/crimson read cravat jabot, a black high collared shirt, crimson pants, and black boots with read trimming. Wearing a assorted type of clothing with various colors that he is merely fond of for one reason or another. When he appears like this his blonde hair is lengthy and incredibly unkempt. Strangely he also seems to smell like Violets and cheap tobacco.

In other, more pressing and random situations, the color of his clothing changes from its assorted pallet to blacks and greys including his hair. The outfit in those random times appears fare more kept and firm, making it appear much more professional and formal like. This also includes his hair which seems to be combed though most likely it is merely him combing his hair with his hands. Savvy's attire and his overall appearance have become almost iconic with the pirate himself, as they should be. The tattoo in specific has become iconic for a sly mouth, a clever tongue, and a witty tone; the half smile of the Cheshire Man. The attire and mannerism showcase not only his taste in fine tailoring but his very nature; sly arrogance with a overpowering scent of a curious carefree man.
[/list][b]Hair Color:[/b] Dark Grey, Grey Stripes / Naturally Blonde
[b]Eye Color:[/b] White Iris, Black Outer
[b]Skin Tone:[/b] Pale White
[b]Height:[/b] 6'0"
[b]Weight:[/b] 140lbs
[b]Tattoo:[/b] Stitched Smile on left side of mouth.
[/td][td][img]https://2img.net/h/i298.photobucket.com/albums/mm278/jagger_jacks/37d1ca1d-3243-43c2-8c59-5b9b244335b6_zps2c88ddea.png[/img][/td][/tr][/table][table][tr][td][img]https://2img.net/h/i298.photobucket.com/albums/mm278/jagger_jacks/41358d0c-a666-4a7a-9189-4384feb695a9_zpse7862619.png[/img][/td][td]
[b]Personality:[/b] Savvy (aka Cheshire) is a well known arrogant, smug, far too carefree, and incredibly intelligent individual who just seems to love his 'job' maybe a little to much sometimes. Seemingly having little to no fears regarding other people or at least the number is very few. He is a well known 'Info Addict' as he takes pleasure in knowing details about peoples lives even the most random details he somehow hears about. Normally forging these sorts of details into some sort of random joke or insult and most commonly as a source of leverage. One of the few things that he dislikes the most is not knowing what is going on around him and whenever he does find himself in that sort of situation he makes sure that mistake is rectified. Though that it should be noted that even though he truly dislikes those sorts of situations as he does see the humor in it and if it proves to be far more interesting to just to see how it plays out he will always take the entertaining route. Even when he was a child he was the type would would spread around scandalous rumors about people just to see what they would do.

While he has proven himself in combat far more times than recollection he does particularly enjoy fighting in general, preferring to "Chit-Chat" his way out of it either to just be ride of the nuisance entirely or to have his opponent turn their gaze elsewhere. He is also completely calm and cool-headed in most situations. The main reason why he dislikes fighting is that there tends to be little to no interesting outcomes of himself fighting as either his opponent dies too quickly or the simple fact that his opponent does not do anything that he would deem unpredictable. "Everyone just runs in a straight line. Head strong all gun ho! Why not do a twirl for me or take off your shoes instead? Fruitless but not expected."

Savvy often or not becomes incredibly disappointing in the people around him, normally because they cannot live up to his expectations. Becoming easily bored in predictable situations and normally will just attempt to leave such things before they become even more dull. Savvy has a great deal of respect for those who take risky gambles and come out top, many times even going out of his way just to congratulate such individuals. Though by all means this does not mean that he will not attempt to play or toy with such individuals as what is another little test after such a gamble?
[/td][/tr][/table]
In the underworld Savvy is considered to be a sly snake, and for good reasons, as he is a compulsive lier. In a way it is just that he cannot help but to lie to people, though whether those lies are completely false or only hold shreds of truth is up for debate. Often or not telling only a bit of the truth while keeping out important bits or saying it in such a fashion that while he is technically telling the truth no one tends to be able to read between the lines. His greatest assets are his deceit and misdirection, and while his sly tongue is well known in the underworld no one can help but to deal with him simply due to his sheer influence and knowledge base. Its dangerous to trust him though it is just as dangerous to ignore his words for even a snake gives a hint of truth behind its tongue.
[b]Likes:[/b][list]1. Dirty little secrets
2. Bad Ramen
3. Rainy Days
4. Cheap Tobacco
5. Apples
[/list][b]Dislikes:[/b][list]1. The predictable/expected.
2. Oranges
3. Fighting
4. Those that follow the rules/laws
5. Arid Climates
[/list][b]Motivations:[/b][list]1. To have a entertaining experience.
2. See how events fold out unexpectedly.
3. To make sure the game never ends.
[/list][b]Fears:[/b][list]That everything will go as expected
[/list][b]Inner Lineage: [list][i]Dark Blender[/i]:[/b] One of the few things that was left to him by his worthless father was his bloodline. Savvy possesses a unique body type which allows him to change the color of his skin, hair, and even his clothing. This allows the user, with concentration and visual knowledge of his surroundings, to blend in with his environment to some degree. While this is much more effective in darker areas which essentially allow the user to become one with the darkness it is almost completely ineffective while moving. As the user would have to constantly examine his surroundings, pay attention to others line of sight, and constantly shift his body's colors. Essentially making it incredibly effective while being immobile or in a environment where the colors rarely shift. Though as a side effect the users natural skin color becomes a pale white and their entire eye, outside of the iris, becomes pitch black with white iris. The majority of Savvy's ancestors found the pale skin to be nothing more than a hindrance, though unlike his ancestors Savvy found it to being Iconic with his identity.[/list]
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Savvy Nunes Empty Re: Savvy Nunes

Post by Admin Mon 15 Dec - 18:09

[b]Skill Name:[/b] Kagi Kagi no Mi (Lit 'Key Key Fruit')
[b]Skill Type:[/b] Paramecia
[b]Skill Information:[/b] The Kagi Kagi no Mi is a paramecia type devil fruit which bestows upon the user the ability to lock or unlock anything they touch, and is physically represented as keyholes on the user's palms, making the user a Key Human. As stated before the foremost strength demonstrated by the fruit is its ability to lock and unlock anything they touch which ranges from simple locked doors or chests to advanced state of the art computer systems. Anything locked or unlocked by the user takes priority over any former locking or unlocking mechanism, meaning that from that point the only thing that will be able to do these things will be the user themselves. Though that does not stop one from simply destroying the door they locked.

The Kagi Kagi no Mi's effects are not just limited to objects with locking mechanisms as they are fully capable of effecting objects in other ways things. If the user were to touch the hand of a person or a sword they are capable of locking it in that point of space or simply paralyzing it. The user is also capable of creating keys from the keyholes on their hands which can lock or unlock objects that they have already affected with their powers, or simple skeleton keys. Capable of remotely releasing their power from a distance when willed, and unconsciously know the status (whether its locked, unlocked, or destroyed) of anything that they have effected.

Though the fruits abilities are not just limited to tangible objects as they can also effect the normally intangible such as those created by other devil fruits, locking or unlocking peoples memories, emotions, pain, senses, and more. If the user were to lock someones memories they would be afflicted by what would be similiar to amnesia or if wanted they can do it more specifically such as only locking out certain memories relating to X topic or memories before a certain age. When locking emotions the afflicted would become cold and heartless machines or in the opposite situation they would become emotional train-wrecks with every little thing causing a wave of unwanted emotions; or even feel them for the first time.
[b]Skill Strengths:[/b][list]1. User can lock or unlock anything.
2.
3.
[/list][b]Skill Weaknesses:[/b][list]1. Standard devil fruit weaknesses.
2. User must physically touch object to effect it.
3. Effects placed by user can be sidestepped, such as destroying a locked door.
[/list]

[b]Equipment Name:[/b] Twin Switchswords
[b]Tier:[/b] 3
[b]Type:[/b] Weapon
[b]Equipment Significance:[/b] Combat Weapon
[b]Description:[/b] Switchsword are a duel type combat weapon with three separate modes. In their default state they take on the appearance of a standard weapon hilt about 6in in length, though when the mechanism on the hilt is triggered and a 6in duel edged blade extrudes from the hilt creating a dagger. Unlike a switchblade the switchsword has a third state when the mechanism is triggered again which extrudes the blade even further up to 2ft in length.
[b]Strengths:[/b][list]1. Cannot be broken by T1-T3 weaponry.
2. Weapon mode can be quickly extended/contracted even mid swing.
[/list][b]Weaknesses:[/b][list]1. Can be broken by T4+ weapons
2. Extending/Contracting mechanism can be frozen or tampered with, locking the weapon in its current state.
[/list]

[b]Equipment Name:[/b] Sole Blade
[b]Tier:[/b] 3
[b]Type:[/b] Weapon
[b]Equipment Significance:[/b] Concealed Combat Weapon
[b]Description:[/b] A sole or Shoe blade is a very simple idea in concept. When a mechanism is triggered within the shoe by the users toes a 6in blade will quickly extrude from the tip of the shoe and can then be later contracted through the same process.
[b]Strengths:[/b][list]1. Cannot be broken by T1-T3 weaponry.
2. Weapon mode can be quickly extended/contracted even mid swing.
3. Blade, as a byproduct, makes the bottom of the users shoes metal strong. Allowing it to also block weapon strikes.
[/list][b]Weaknesses:[/b][list]1. Can be broken by T4+ weapons
2. Extending/Contracting mechanism can be frozen or tampered with, locking the weapon in its current state.
3. Useless if user loses their shoes.
[/list]

[b]Equipment Name:[/b] Throwing Knives
[b]Tier:[/b] 3
[b]Type:[/b] Ranged Weapon
[b]Equipment Significance:[/b] Ranged Weapon
[b]Description:[/b] Throwing Knives are a very common type of weapon and due to the relative ease and lack of complexity needed for the items there tends to be little need to deviate from the norm. Savvy's being as such, being one sided and around 9in in total length. Each blade has a hole in the hilt to allow a finger to slip through for easier acquisition.
[b]Strengths:[/b][list]1. Can be used as melee weapon if need be.
2. Can be quickly thrown for close-mid ranged combat.
[/list][b]Weaknesses:[/b][list]1. Effectiveness decreases when reaching long ranges
2. Usefulness in close range combat is limited due to the simple fact that they are designed to be disposable.
[/list]
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Savvy Nunes Empty Re: Savvy Nunes

Post by Admin Tue 16 Dec - 16:31

[b]Equipment Name:[/b] Twin Switchswords
[b]Tier:[/b] 3
[b]Type:[/b] Weapon
[b]Equipment Significance:[/b] Combat Weapon
[b]Description:[/b] Switchsword are a duel type combat weapon with three separate modes. In their default state they take on the appearance of a standard weapon hilt about 6in in length, though when the mechanism on the hilt is triggered and a 6in duel edged blade extrudes from the hilt creating a dagger. Unlike a switchblade the switchsword has a third state when the mechanism is triggered again which extrudes the blade even further up to 2.5ft in length. The second combat type of weapon lies in the materials that make the blade; made of a metallic that becomes toxic when interacting with blood. When released into the system the toxin disorients the targets senses and releases a sensation of disorientation and nausea similiar to motion sickness. Essentially meaning that the more a target moves or perceives movement the worse the toxin's effects become.
[b]Strengths:[/b][list]1. Weapon mode can be quickly extended/contracted even mid swing.
2. Releases a toxin when interacting with blood.
[/list][b]Weaknesses:[/b][list]1. Extending/Contracting mechanism can be frozen or tampered with, locking the weapon in its current state.
2. Toxin effects can be overcome through immunities.[/list]
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Savvy Nunes Empty Re: Savvy Nunes

Post by Admin Thu 18 Dec - 4:07

[b]Skill Name:[/b] Kagi Kagi no Mi (Lit 'Key Key Fruit')
[b]Skill Type:[/b] Paramecia
[b]Skill Information:[/b] The Kagi Kagi no Mi is a paramecia type devil fruit which bestows upon the user the ability to lock or unlock anything they touch, and is physically represented as keyholes on the user's palms, making the user a Key Human. As stated before the foremost strength demonstrated by the fruit is its ability to lock and unlock anything they touch which ranges from simple locked doors or chests to advanced state of the art computer systems. Anything locked or unlocked by the user takes priority over any former locking or unlocking mechanism, meaning that from that point the only thing that will be able to do these things will be the user themselves. Though that does not stop one from simply destroying the door they locked.

The Kagi Kagi no Mi's effects are not just limited to objects with locking mechanisms as they are fully capable of effecting objects in other ways things. If the user were to touch the hand of a person or a sword they are capable of locking it in that point of space or simply paralyzing it. The user is also capable of creating keys from the keyholes on their hands which can lock or unlock objects that they have already affected with their powers, or simple skeleton keys. Capable of remotely releasing their power from a distance when willed, and unconsciously know the status (whether its locked, unlocked, or destroyed) of anything that they have effected.

Though the fruits abilities are not just limited to tangible objects as they can also effect the normally intangible such as those created by other devil fruits, locking or unlocking peoples memories, emotions, pain, senses, and more. If the user were to lock someones memories they would be afflicted by what would be similiar to amnesia or if wanted they can do it more specifically such as only locking out certain memories relating to X topic or memories before a certain age. When locking emotions the afflicted would become cold and heartless machines or in the opposite situation they would become emotional train-wrecks with every little thing causing a wave of unwanted emotions; or even feel them for the first time.
[b]Skill Weaknesses:[/b]
[list]
1. Standard devil fruit weaknesses.2. User must physically touch object to effect it.3. Effects placed by user can be sidestepped, such as destroying a locked door.[/list]

[spoiler=Tier 1][b]Tier 1 Technique Name:[/b] Sole Lock
[b]Tier 1 Technique Type:[/b] Supplementary
[b]Tier 1 Technique Cooldown:[/b] 5 posts
[b]Tier 1 Technique Description:[/b] Sole Lock essentially allows the user to walk upon the air itself. This is done by the user locking the bottom of their shoes/feet in place and then unlocking when moving while repeating the process; though this also means that the user can use other parts of their body such as their hands or butt to sit on air. This allows the user to cross above, otherwise inaccessible, areas or to fight areal battles.
[b]Tier 1 Technique Strengths:[/b]
[list]
1. User can walk on air. Duration = 2 posts x Users Tier.2.[/list]
[b]Tier 1 Technique Weaknesses:[/b]
[list]
1. Air movement speed is based on users own ability.2.[/list]

[b]Tier 1 Technique Name:[/b] Space Lock
[b]Tier 1 Technique Type:[/b] Supplementary, Offensive
[b]Tier 1 Technique Cooldown:[/b] 2 posts
[b]Tier 1 Technique Description:[/b] The user, when touching objects, utilizes their fruit's power to lock any object they touch in place in space. Essentially meaning that if the user were to use this while touching a sword being swung at then they could freeze its movements and, even if it were let go, it would not drop to the ground and rather seemingly float in place. Once ability ends the frozen items regain their previous movements if any.
[b]Tier 1 Technique Strengths:[/b]
[list]
1. User is able to freeze in place any object they touch for technique (duration = users tier).2. Effective against targets or that are lower tiered or one tier higher than the user.[/list]
[b]Tier 1 Technique Weaknesses:[/b]
[list]
1. Technique only works on non-organic objects.2. Technique becomes useless if said item is being used with an attack or by one that is two tiers higher than the user.[/list]

[b]Tier 1 Technique Name:[/b] Recoil Lock
[b]Tier 1 Technique Type:[/b] Offensive
[b]Tier 1 Technique Cooldown:[/b] 4 posts
[b]Tier 1 Technique Description:[/b] The user when physically touching an incoming blow from either a organic or inorganic source is capable of freezing the part that they touch in place; such as a hand. This effectively means that the user only freezes only the movement of the pieces that they touch while the rest of the movement continues and essentially cause the target to damage itself with its own attack.
[b]Tier 1 Technique Strengths:[/b]
[list]
1. User is capable of freezing the movements of an incoming attack and cause target to injure itself with its own attack.[/list]
[b]Tier 1 Technique Weaknesses:[/b]
[list]
1. Damage caused by ability solely depends on strength of incoming blow.2. Movement is only frozen in touched parts while making physical contact with the target.[/list]

[b]Tier 1 Technique Name:[/b] Primal Lock
[b]Tier 1 Technique Type:[/b] Supplementary
[b]Tier 1 Technique Cooldown:[/b] 1 post
[b]Tier 1 Technique Description:[/b] The most basic power of the fruit, the user is capable of locking or unlocking anything they touch. Meaning that any door, chest, computer, cuffs, or etc etc are capable of being locked or unlocked by the user and anything effected by this becomes unresponsive to any former mechanism that would normally control it (such as a key).
[b]Tier 1 Technique Strengths:[/b]
[list]
1. User is capable of locking or unlocking any door, chest, computer, cuff's, or etc and prevent any normal control mechanism from locking or unlocking it.2. User can remotely lock or unlock objects already effected by technique.3. Can create physical keys, produced by the keyholes in users hand, that can interact with specific objects effected by this ability or even 'Skeleton Keys' that effectively duplicated the users ability to lock or unlock these types of objects.[/list]
[b]Tier 1 Technique Weaknesses:[/b]
[list]
1. If locking it does not prevent the physical object from being destroyed; such as a locked wooden door.2. Remote usage requires the user to be within 1km of object.3. Physical keys created by the user can be passed on to unwanted individuals.[/list]

[b]Tier 1 Technique Name:[/b] Image Lock
[b]Tier 1 Technique Type:[/b] Supplementary
[b]Tier 1 Technique Cooldown:[/b] 3 posts
[b]Tier 1 Technique Description:[/b] The user locks in the type of light reflected from their position, giving off the physical image of them in the same position as when it was locked even if they themselves have moved.
[b]Tier 1 Technique Strengths:[/b]
[list]
1. User can create an perfect after-image of themselves in order to evade attacks or throw off targets.[/list]
[b]Tier 1 Technique Weaknesses:[/b]
[list]
1. Does not grant user any sort of immunity against attacks, requires own ability to dodge, evade, and predict opponents attacks.[/list]
[/spoiler]

[spoiler=Tier 2][b]Tier 2 Technique Name:[/b] Recollection Lock
[b]Tier 2 Technique Type:[/b] Supplementary
[b]Tier 2 Technique Cooldown:[/b] 5 posts
[b]Tier 2 Technique Description:[/b] The user will pick a specific condition, such as before a certain date or relating to a specific individual, and physically touch another individual. Once touched the user will lock all memories relating to that condition. (Require permission to use against PC)
[b]Tier 2 Technique Strengths:[/b]
[list]
1. User can lock away memories relating to certain conditions.[/list]
[b]Tier 2 Technique Weaknesses:[/b]
[list]
1. Hold can be broken without users permission if there is a strong emotional connection relating to locked memories and a catalyst to trigger them.[/list]

[b]Tier 2 Technique Name:[/b] Heart Lock
[b]Tier 2 Technique Type:[/b] Supplementary
[b]Tier 2 Technique Cooldown:[/b] 5 posts
[b]Tier 2 Technique Description:[/b] The user, when physically touching another individual, is capable of either locking or unlocking a persons emotions as a whole or specific ones. When locking the user can turn them into a cold and logical machine or when unlocking into a emotional train-wreck where even the slightest thing can bring out unwanted/uncontrollable emotional outbursts including emotions that they have never felt before.
[b]Tier 2 Technique Strengths:[/b]
[list]
1. User can lock or unlock a individuals emotions for (duration = users tier).2.[/list]
[b]Tier 2 Technique Weaknesses:[/b]
[list]
1. Technique can easily backfire if undesired emotions are triggered and brought forth or by making them more efficient fighters.2.[/list]

[b]Tier 2 Technique Name:[/b] Focus Lock
[b]Tier 2 Technique Type:[/b] Supplementary
[b]Tier 2 Technique Cooldown:[/b] 5 posts
[b]Tier 2 Technique Description:[/b] The user will lock or hone in their senses around a specific target, increasing the amount of sensory data they receive from the target. While in use the user is able to better judge the targets movements, making it easier to both evade the targets own attacks and increase their chances of hitting them with their own.
[b]Tier 2 Technique Strengths:[/b]
[list]
1. User gains moderate dexterity boost for (Users Tier) posts.2.[/list]
[b]Tier 2 Technique Weaknesses:[/b]
[list]
1. Ability merely increases the users focus, does not provide any true physical ability increase.2.[/list]

[b]Tier 2 Technique Name:[/b]
[b]Tier 2 Technique Type:[/b]
[b]Tier 2 Technique Cooldown:[/b]
[b]Tier 2 Technique Description:[/b]
[b]Tier 2 Technique Strengths:[/b]
[b]Tier 2 Technique Weaknesses:[/b]

[b]Tier 2 Technique Name:[/b]
[b]Tier 2 Technique Type:[/b]
[b]Tier 2 Technique Cooldown:[/b]
[b]Tier 2 Technique Description:[/b]
[b]Tier 2 Technique Strengths:[/b]
[b]Tier 2 Technique Weaknesses:[/b]
[/spoiler]

[spoiler=Tier 3][b]Tier 3 Technique Name:[/b] Form Lock
[b]Tier 3 Technique Type:[/b] Supplementary
[b]Tier 3 Technique Cooldown:[/b] 10 posts
[b]Tier 3 Technique Description:[/b] A technique with a very specific target in mind, the user is capable of locking in the state of a target individual. Essentially meaning that if a Zoan or Logai user were in their human or even non-human form the user is capable of locking them in that form for a period of time. Effectively making one unable to (further) alter their body.
[b]Tier 1 Technique Strengths:[/b]
[list]
1. User can lock in someones current form, making them unable to alter it or change into another for 5 posts.2.[/list]
[b]Tier 1 Technique Weaknesses:[/b]
[list]
1. Technique becomes useless unless user can touch their physical body, meaning that if a logai user is in a (ex. fire) form they cannot merely touch the fire emitted from their body to place the effect.2.[/list]

[b]Tier 3 Technique Name:[/b]
[b]Tier 3 Technique Type:[/b]
[b]Tier 3 Technique Cooldown:[/b]
[b]Tier 3 Technique Description:[/b]
[b]Tier 3 Technique Strengths:[/b]
[b]Tier 3 Technique Weaknesses:[/b]

[b]Tier 3 Technique Name:[/b]
[b]Tier 3 Technique Type:[/b]
[b]Tier 3 Technique Cooldown:[/b]
[b]Tier 3 Technique Description:[/b]
[b]Tier 3 Technique Strengths:[/b]
[b]Tier 3 Technique Weaknesses:[/b]

[b]Tier 3 Technique Name:[/b]
[b]Tier 3 Technique Type:[/b]
[b]Tier 3 Technique Cooldown:[/b]
[b]Tier 3 Technique Description:[/b]
[b]Tier 3 Technique Strengths:[/b]
[b]Tier 3 Technique Weaknesses:[/b]

[b]Tier 3 Technique Name:[/b]
[b]Tier 3 Technique Type:[/b]
[b]Tier 3 Technique Cooldown:[/b]
[b]Tier 3 Technique Description:[/b]
[b]Tier 3 Technique Strengths:[/b]
[b]Tier 3 Technique Weaknesses:[/b]
[/spoiler]
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