Avazurok Ai

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Avazurok Ai

Post by Admin on Tue 2 Jul - 21:54


CHARACTER
First Name: Ai
Last Name: Avazurok
Alias: Priestess
Gender: Female
Age: 21
Sexuality: Bisexual
Birthday: 3/22
Relationships: N/A

Guild: Oración Seis
Class: S
Rank: Ace

APPEARANCE
Physical appearance: Ai takes on the appearance of an attractive young woman in her early twenties. She has a very well toned body which stands at about 5'8"; giving her a rather average height, that is if one does not count one of the most notable features of her body. That being her two horns that extend upward from her head and despite what most believe they are in fact real and natural as she is not human. Along with her horns she also possesses a thin serpentine tail which is normally kept under her robe. She has long black hair, and light green eyes.

In terms of her attire she is nearly always seen wearing a light grey hooded robe which extends down to her ankles, and rarely is ever seen wearing any form of shoes; if she is they are usually some form of sandals. The sleeves of her robe are far longer than they need to be, meaning that they cover and extend beyond her hands. There are also two holes on the top of her hood to allow her horns through.

Outside of her general physical appearance she has a countless number of tattoos marking the majority of her body ranging from magical symbols, demonic text, and assorted number of other ones. Having tattoos covering her entire right arm, upper left leg, lower right leg, back of the left palm, back, and a few on her face. Most notably is the 4 X's on each side of her mouth and the solitary symbol on her forehead between her brows.

Height: 5'8"
Weight: 140lbs
Extra: Large amount of tattoos covering portions of her body; having tattoos covering her entire right arm, upper left leg, lower right leg, back of the left palm, back, and a few on her face. Her guild tattoo is located on the left side of her neck.

Face Claim: Original Character/Deviantart | CreepySheepStudio | Shadira


PERSONAL
Personality:

    Ai and mostly, and usually, described as a 'Ice Witch' as the majority of the time she remains rather apathetic to the goings and pains of her foes or even allies. Holding a rather rough and rugged view of the world as one who is constantly trying to seek her destruction. Having a air of superiority and arrogance about her that with just one look at her makes you feel insignificant. What most people do not understand is that she holds little value in her own life, and will sacrifice it readily to complete her goals; until that point she will do what ever it takes to assure her own life.

    Despite her past with the Council, she holds no hatred towards them, rather she sees them in the same way that a hawk views a injured rabbit, as a hunter would see its prey. Seeing the majority of her foes in the same light, and usually will try to end the fight as quickly as possible so that she can move on; making her seem rather heartless and cold. Though this does not mean that she does not possess patience, as in fact she has a great deal with it; for without it she would of been dead years ago. Her naturally calm attitude is used to her advantage in combat as she is capable of keeping a level head with no effort and stay steps ahead of her opponent.

    Ai is a woman of purpose, seeing that everything she does and wills is for the good of her purpose and goal of her Clan. Knowing, but unable to understand the idea of good and evil; caring even less that her actions sway to ether end of the spectrum. Making her see the world with with two types of people; the useful and the trash. Strangely enough Ai is not as emotionless as what most are first let to believe, especially when it comes down to interacting to those she sees as useful to the cause. To these people she tends to act more playful and in the case if she is just using them and is successful slightly sadistic. Tending to get a grin when everything starts to go her way.

Likes:

    Sweets
    Lizards
    Fire

Dislikes:

    Wasps
    Cold Climates
    Magic Council
    Children
    Hindrances

Motivation:

    ::Age of Dragons::Ai wishes to bring about the Age of Dragons once again.
    ::Death of the Magic Council::For a multitude of reasons she wishes to see, and preferably be the cause for the Council's destruction. Reasons being that they stand in the way of the Age of Dragons, and that they ruled her race's existence to be a abomination to be destroyed on sight.

Fears:

    ::Death:: Though unlike most other living creatures she does not fear death because she will no longer be alive, but rather because if she does her clans dreams die along with her. Nor will she be able to bring about the Age of Dragons once again.

MAGIC
Magic Name: Stake Magic
Magic Type: Caster
Magic Description: Stake Magic is a basic form of magic which allows the user the ability to freely create and control the movements of black, metallic looking, stakes while controlling them with no notable amount of magic. though in the hands of Ai she has extended the magic far beyond is normal limitations. While being able to levitate and move her stakes through the air she is capable of causing the stakes to extend and retract far beyond their normal means at seemingly instantaneous speeds; effectively making it one of the fastest magics. Capable of extending from their normal 1m length to over 1000x that, and with the speed this grants them a unearthly amount of piercing ability and destructive force. Capable of piercing though hardened steel as if it was paper. As she is able to control the shape she is capable of sprouting other stakes off of another and extend them as well as if it were a tree. Outside of their ability to extend and retract stake magic has a the innate ability to hold what ever it pierces in place; meaning that anything pierced by her stakes will be unable to both remove or move the stake from its position. Making it very useful for holding one in place.

HISTORY
History: Ai was born far to the south, beyond the borders of any defined or known country. Born into a ancient clan who worshiped the ancient dragons as gods. In turn, though the powerful magics of the dragons, they gave their faithful servants the gift of their own blood. Turning the various clans who served them into humanoid dragonkin. From that day onward every child born from a dragonkin would in turn be a dragonkin and in turn have a natural affinity to magic; meaning that it was extremely rare to not find a dragonkin who was unable to wield magic. Though by the time that Ai was born there was only one Dragon still left in their lands, and even he did not live long. With the death of the last dragon in their land Ai's clan took it upon themselves to bring about the dragons once again as they were in ancient days. Fulfilling what they believed to be their clans right and one true duty. To do this they traveled north to a land of plentiful and powerful magics.

By the time of her arrival in Earth Land Ai was only of the age of five, and accompanied 10 of her family members who were all powerful mage's and warriors in their own right. Despite their secrecy it did not take long for the Magic Council to take notice of their presence and actions, seeing them as a abomination they slaughtered the majority of them. Leaving only Ai herself and her grandmother; the high Priestess of their clan. Knowing that she could do little, instead of continuing their goals she hid them in the wilderness and trained Ai in the ways of magic and their clan.

Over the next few years the high Priestess of the clan trained her granddaughter in the ways of magic, though as she herself knew little of the wielding itself of magic she would use her knowledge to help her daughter create her own version of magic based on the magics of this new land. Rather than attempting the the powerful magics it was seen as more worthwhile to focus on the basics, simple yet effective. Over time it was eventually settled upon with a variation of 'Stake Magic' which in time grew to be Ai's greatest weapon.

After nearly 10 years of living in solitude, Ai was powerful enough to hold her own against most of her foes in Earth Land. After leaving the wilderness, with the knowledge her grandmother gave her, she set upon finding a way to accomplish her clans goal of bring the dragons back. Over the course of the next 6 years she eventually discovered and became a member of Oración Seis; and in due time became known as its Ace.
RP Sample:

Source:

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magic

Magic Name: Stake Magic
Magic Type: Caster
Magic Description: Stake Magic is a basic form of magic which bestows the user the ability to freely create and control the movements of black, metallic looking, stakes with no notable amount of magic or effort. Though in the hands of Ai she has extended the magic far beyond is normal limitations. Outside of just being able to freely move her stakes through the air she is capable of causing the stakes to extend and retract far beyond their normal means at seemingly instantaneous speeds; effectively making it one of the fastest magics. Capable of extending from their normal 1m length to over 100x that, and with the speed comes an unearthly amount of piercing ability and destructive force. As she is able to control the shape she is capable of sprouting numerous other stakes off of the main, and further branch them out as she wills; abet at a far smaller range of 10m from the main. Outside of their ability to extend and retract stake magic has a the innate ability to hold what ever it pierces in place; meaning that anything pierced by her stakes will be unable to both remove or move the stake from its position, or at least have a difficult time doing so without expending both precious time and energy. Making it very useful when one needs to restrain a target in place.

Strengths:

    ::Speed & Range::
    ::Neutral:: Outside of its attacks which produce a element though non magical means, no other magic fundamentally usurps this magic.


Weaknesses:

    ::Neutral:: Outside of its attacks which produce a element though non magical means, this magic fundamentally usurps no other magic.
    ::Fundamental Reliance:: As it is magic based around the usage of stakes, should all of the users stakes or have their creation be prevented this magic is essentially useless.


Notes:

    "Users Rank"
    D-Rank = 1
    C-Rank = 2
    B-Rank = 3
    A-Rank = 4
    S-Rank = 5
    SS-Rank = 6



abilities
?-Rank:
Name: Creation: Stakes of the Spire
Type: Supplementary
Range: N/A
Duration: N/A
Cooldown: N/A
Mana Cost: 1mana per stake created.
Rank: Users Rank
Description: The base, and most rudimentary form of Stake magic takes the form of a simple creation spell which allows the user to materialize black, metallic looking stakes to be used in their other spells. Without any other spell the base attack and defense rating of the stakes is equal to the rank of the user. A inherit property of stakes is its ability to hold things in place, and these stakes are no different. Anything pierced by these stakes will be unable to remove or move the said stakes; not without expending mana equal to (10*Users Rank)mana.

Name: Handler: Waltzing Stakes
Type: Supplementary
Range: 0-100m
Duration: N/A
Cooldown: N/A
Mana Cost: N/A
Rank: Users Rank
Description: The secondary, and other base spell used by the practitioners of Stake magic. This passive ability allows the user to freely control the movements of the stakes they have created, allowing them move freely through the air at high speeds, hold weight weight while airborne, and attack/defend. Without any other spell the max speed that these stakes can move is (5*Users Rank)m/s.

Name: Handler: Pinging Stakes
Type: Supplementary
Range: 0-50m
Duration: N/A
Cooldown: N/A
Mana Cost: N/A
Rank: Users Rank
Description: While within the earth, or any other object the stakes are capable of picking up the vibrations around them. Granting the user the ability to feel the presence of anything touching the earth or anything connected to the earth within its range.

E-Rank:
Name:
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D-Rank:
Name:
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C-Rank:
Name: Stake Control: Shattered Moon
Type: Offensive
Range: 0-5m
Duration: 1
Cooldown: 2
Mana Cost: 5 mana
Rank: C-Rank
Description: Normally a close range ability when exchanging blows with a target, Ai will purposely cause one of her Stakes to shatter into hundreds of pieces. Causing the pieces to fly in every direction, a moment later instead of becoming inert each piece will extend and fly towards the close range target. Intending to hold the target in place with hundreds of needle like stakes.

B-Rank:
Name: Stake Control: August Flame
Type: Offensive
Range: 0-50m
Duration: 2
Cooldown: 3
Mana Cost: 10, 5 for second.
Rank: B-Rank
Description: Using two of her stakes, Ai will have one of them spin continuously like a windmill; creating a powerful turbine like effect. This effectively creates a gust of wind that is able to sweep up anything ungrounded. On que, Ai will have the other stake grind up against the other, already spinning stake, causing a large amount of friction and heat to be produced. Within moments this causes the air around it to ignite and turning the turbine of wind into a tornado of searing heat and flame able to cause both confined and wide range destruction.

Name: Stake Control: Winter Spark
Type: Offensive
Range: 0-50m
Duration: 2
Cooldown: 3
Mana Cost: 10, 5 for second
Rank: B-Rank
Description: While her stakes are moving through the air they passively create a large amount of static electricity though the friction caused by the air. After a small amount of time they can store up enough charge to become harmful. When wished Ai is capable of releasing the charge upon physical contact with a target, or by using her stakes as lightning rods she can directly transfer the charge from one to another through the air. Causing direct electrical damage to anything in between the stakes.

Name: Stake Control: Siren Call
Type: Offensive
Range: 0-50m
Duration: 1
Cooldown: 3
Mana Cost: 10, 5 for second
Rank: B-Rank
Description: Using two of her stakes she will have the tip, or one of the edges of one rub up against the flat side of another. Causing it to create a high pitched sound which can then be used to directly attack the opponent. This noise damages a targets inner ear, the victim is rendered off-balance and nauseous while causing immense pain centered around the ears.

A-Rank:
Name: Stake Control: Spear of Surtr
Type: Supplementary
Range: 0-1000m
Duration: N/A
Cooldown: N/A
Mana Cost: 5 mana per post.
Rank: A
Description: Aside from her handler, and creation spells this is the third base ability that is used by all of her other spells. By using her creation and handler magics on her already present stakes she is able to freely change their length, allowing them to quickly extend and retract. Additional stakes can furthermore stem off of the original stake allowing them to cause heavy amounts of internal damage to pierced targets or catch unsuspecting opponents off guard. This not only allows them to hit targets from long distances with pinpoint accuracy but also carry a unearthly amount of destructive and piercing force that is able to easily pierce through defenses of its own rank.

Name: Stake Control: Jack Spear
Type: Offensive
Range: 0-100m
Duration: 1
Cooldown: 6
Mana Cost: 20
Rank: S-Rank
Description: By using anywhere between 5-10 of her stakes, Ai will have each of them hold their place horizontally around her her aiming towards her target. At the same moment each stake will quickly extend and contract continuously. Allowing them to cause a great deal of damage to anything caught in their way.

S-Rank:
Name: Stake Control: God-Slaying Spear
Type: Supplementary
Range: 0-1000m
Duration: N/A
Cooldown: N/A
Mana Cost: 15 per post
Rank: S
Description: This spell is essentially a variation of her 'Stake Control: God-Slaying Spear' by increasing the flow of her magic she is capable of bring her stake control to a entirely new level. Increasing every aspect about her stakes abilities. While in this form the user is capable of freely creating new stakes without expending any more mana, and most importantly increase not only their speed but with it its piercing and destructive power.

SS-Rank:
Name:
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Cooldown:
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Guild Master:
Name:
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