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Hisaki, Shura

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Hisaki, Shura Empty Hisaki, Shura

Post by Admin Thu 21 Apr - 16:54

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[atrb=style, text-transform: uppercase; font-family: adobe hebrew; color: #990000; text-align: center; border: 0][style=margin-top: -40px; font-size:22pt]( character template )[/style]
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Hisaki, Shura Leader2

Hisaki, Shura Leader3[/style][style=margin-top: -20px]

[color:76a7=333333]基本的なbasics

NAME: Hisaki, Shura

ALIAS: Beast Ninja Shura, Shura of 1,000 Beasts

AGE: 28

GENDER: Male

RANK: Kage

PLACE / VILLAGE OF BIRTH: Land of Whirlpools

AFFILIATION: Land of Whirlpools

FACE CLAIM: N/A
[blockquote]manga, anime | character from manga, anime[/blockquote]

Hisaki, Shura LeaderFull

[/style]
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" ------ lyrics here ------ "

[color:76a7=333333]人格personality

POSITIVES
[blockquote]■ True Neutral
Others would call Shura someone who truly takes the middle ground, and in all not caring about notions of good or evil. Which overall it makes him a very unpredictable, nonjudgmental, and uncommitted to any moral, legal, or philosophical system beyond the basic tenets
■ Inteligent
Possesses a high IQ which gives him great practical and analytical prowess. He has vast knowledge in nearly all forms of combat giving him a upper hand when faced with nearly any attack with being able to execute split second counters. With his high IQ he can determine weak spots in attacks and defenses and can overcome nearly any obstacle. Like the obvious benefits of being very smart, he is well regarded for his great mathematical and thinking abilities.
■ Stratigic
Shura is a capable tactician, taking strategic intelligence to the next level, being hard to outwit in a fight, he is completely adaptive to his environment and able to familiarize himself with all the properties of the field and use it to his advantage as much as possible, because of this he also have a good sense of direction and doesn't often getting lost. His perspective nature is nearly unmatched and can analyze different situations with ease. He can also be extremely sensitive to detail, managed to notice small things that most people cannot.
■ Photographic Memory
His rare type of memory allows him to remember everything with precise detail. From lost information to remembering a page in a book he saw 20 years ago, he can hold onto the information for a lifetime.

Diplomatic, judgmental, enigmatic, aloof, distant, self-reliant, mediatory, even-handed, fair, indifferent, and impartial.

In all Shura is a man who prefers not to take a side untill he has seen every side of the field, he is not one to rush into things but when he does he is a quick thinker and nearly unstoppable when he wants to get something done. Though on the outside he is seemingly lazy and uncaring about anything or anyone around him, having a rather lazy and detached demeanor, and seemingly not noticing anything around him. Having a more sarcastic and joker view of things rather than a leader. But in reality he is much more than that.[/blockquote]
NEGATIVES
[blockquote]■ True Neutral
Despite being the leader of his village he did not take the possision because he felt obligated to do so, but because it just made sense to support the group that protected his way of life. It is also more evident that he will only keep his word if in his best interest.
■ Lex
It shows in the way he runs things that he believes in lex talionis forms of justice.
■ Uncarring

■ [/blockquote]
LIKES
[blockquote]■ list three likes
■ your character has
■ and explain each[/blockquote]
DISLIKES
[blockquote]■ Opinionated or bigoted people.
■ Working
■ and explain each[/blockquote]
DREAMS: To live a life of least resistance.
FEARS: Having to actually do work.
NINDO: "Come back in 10 Miniutes."
[blockquote]your ninja way; in other words, what is your character's own personal rule as a shinobi?[/blockquote]
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" ------ lyrics here ------ "

[color:76a7=333333]外観the moves


JUTSUS:

E-RANKED TECHNIQUES
[blockquote]Henge no Jutsu (Transformation Technique)
The user assumes the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konoha Ninja Academy. Fundamentally, all ninja know this jutsu.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it.

Kawarimi no Jutsu (Body Replacement Technique)
This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.

Bunshin no Jutsu (Clone Technique)
This technique creates a clone of the user, but it is an illusion, not a real copy like the Shadow Clone Technique. The illusions will dissipate when they come into contact with anything. The illusions can be seen through by the Byakugan and the Sharingan.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy, this jutsu allows a ninja to free themselves if they have been tied up.

Doton no Jutsu (Earth Release Skill)
This Jutsu allows the user to travel underground, and come back up (or pull others under) whenever he/she likes.

Jibaku Fuda: Kassei (Exploding Tag: Activate)
This allows the user to set off exploding tags from a distance with Chakra.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu allows a ninja to take a cloak or a piece of cloth and blend into an object, making them invisible.

Kinobori no Waza (Act of Tree Climbing)
Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra, and it also teaches them how to run up trees and walk up walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are said to be the hardest location to learn how to master chakra focusing. So by gaining the art of this skill, the ninja will be able to have any jutsu available to him (theoretically) because she can focus chakra as needed. Next the chakra released must be properly controlled.

Suimen Hokou no Waza (Act of Water Surface Walking)
A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of charka out of the soles of their feet, they can balance themselves on the very surface of the water.[/blockquote]
D-RANKED TECHNIQUES
[blockquote]Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it.[/blockquote]


C-RANKED TECHNIQUES
[blockquote]Kuchiyose no Jutsu (Summoning Technique)
A Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals across long distances instantly.[/blockquote]


B-RANKED TECHNIQUES
[blockquote]Irege Kuchiyose no Jutsu (Switch Summoning Technique)
This jutsu, like its predecessor, allows the user to transport animals across long distances instantly, though unlike the Kuchiyose no Jutsu the Irege Kuchiyose allows the user to switch their current summon with another (of the same or lower rank) by using the summon's own chakra. Essentially allowing the user to change summons wile conserving chakra, allowing them to use different tactics for different situations. The user can also choose to summon the creature at a already summoned creatures location, the newly summoned creature would also be moving at the same speed and direction as the previous.

Once the user knows this technique they are no longer required to use their own blood or to make sets of hand signs to summon creatures, rather when they make the one required hand sign the summoning circle will appear on a nearby surface and the creature will be summoned there.

Rindougen (Eye of Paths)
The Rindougen is a doujutsu technique that allows its holder to have a shared vision between himself and any creature they summon. The creatures summoned will also share the same eyes.
Spoiler:

Zōfuku Kuchiyose no Jutsu (Amplification Summoning Technique)
This is a summoning technique that in which the summoned creature is given a special condition and when that condition is met it gains a certain ability. Upon being struck by a direct attack, the summon can divide into another identical beast and increase its power. The beast can then recombine if needed, with one body carrying the heads of however many additional beasts were created.

Nenshou Kuchiyose no Jutsu (Combustion Summon Technique)
This is a summoning technique that in which the summoned creature is given a special condition and it gains the ability to produce a significantly violent explosion, though this is a essentially a suicide bombing technique for the summon.

Ryouiki Fuuin no Jutsu (Area Sealing Technique)
Ryouiki Fuuin is a sealing technique that, once placed on the ground or wall, is capable of sealing anyone or any creature that walks within the seals boundaries.[/blockquote]


A-RANKED TECHNIQUES
[blockquote]Gogyō Fūin (Five Elements Seal)
This jutsu produces a powerful seal that is used to block or disturb the flow of chakra in a target. Once the seal is completed, the target will become unconscious and unable to fight for a short time.

Gogyō Kaiin (Five Elements un Seal)
This jutsu is used to remove seals of up to equal power, like the Five Elements Seal.

Nottori Fuuin (Take Over Seal)
This is a advanced sealing technique that once placed on a creature or even another summon, is capable of placing it under the users control as if it was their own. Though it being much more draining if the user is taking over another summoners creature.

Kuchiyose Fukkhou no Jutsu (Summon Revival Technique)
This is a summoning technique that in the event that a summon is killed the user is capable of using his own chakra to revive a fallen summon. The revived summon is brought back into a state before it died.[/blockquote]


S-RANKED TECHNIQUES
[blockquote][/blockquote]

SUMMONINGS:
NATURE RELEASE(S):
KEKKEI GENKEI / HIDEN:

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" ------ lyrics here ------ "

[color:76a7=333333]武器weaponry


BASIC WEAPONS:
[blockquote]basic weapons your character has. kunai, shuriken, katanas, etc. if custom, you must register it in the customs area. if you're unsure if your said weapon is "customized" then contact/ask a staff member or refer to our weapons thread for more information regarding this topic.[/blockquote]
CUSTOM WEAPONS:
[blockquote]custom, and approved weapons can be placed here. [/blockquote]
ITEMS:
[blockquote]items your character carries around. if sentimental, feel free to explain a backstory as to how your character came into possession of said item.[/blockquote]

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" ------ lyrics here ------ "

[color:76a7=333333]歴史history


COMPANIONS:
[blockquote]any friends? family? enemies? lovers? list them here.[/blockquote]
HISTORY:
[blockquote] History, whether canon or custom, is important. This gives people an idea of who and what your character are. It tells us why your character is this way. Every history should include a childhood, growing up, and adult years. Now, this might seem very simple to do, but it is not. Put a lot of thought into this aspect of your character to give them a 3-D feel. Your character, unless an orphan, should know when it was born. Add a birthday. Add how your character was before coming a shinobi. Were they active, shy, quiet? Think about siblings and family. Describe who they are. When growing up, add some details. Make up some friends that they played with, or even a pet dog or rock! Discuss them going to the academy. Were they happy about it? What about their parents? How did they act in school? When did they graduate? The Genin years should include some information as well. Their team is first off. Who was in their team? Make up names if you have too, though we do have some custom teams at this site. Explain the dynamics of how their team worked. Did they get along, and what about their sensei? Talk about missions and then their Chuunin Exam. Depending on where you are from, you might have to make up this part, but you can use Leaf's style if you would like. Talk about how their character went through all the stages. Remember, they don't all have to leave Genin behind the first time. Once you have passed your shinobi onto a Chuunin, talk about them here for a bit. Most likely they have changed since a child, so discuss some of the ways they have. Think of personality and appearance. Discuss some missions they went on. Jounin should be much the same. You will need to give details on how they reached this rank. Simply saying "one day Jon became a Jounin" is not good enough. The higher you make your character, the more information you will need. If you wish for someone with even more power, first, make sure the rank or spot is open, and then add a lot more detail on how your character achieved their status. Remember, we know nothing about your character, so you need to paint us the picture! [/blockquote]
MORE:
[blockquote]anything else you may want to add.[/blockquote]
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" ------ lyrics here ------ "

[color:76a7=333333]歴史user information

NAME:
[blockquote]name you wish to go by. can either be your real name or your screen name. it really doesn't matter![/blockquote]
OTHER CHARACTERS:
[blockquote]if you play any characters on this forum on a different account and such, please list all of them here for staff reference. please and thank you.[/blockquote]





please QUOTE THE POST TO GET THE TEMPLATE CODING. due to the [code*] [/*code] modifcation code messing up the template coding, i had to resort to this. sorry for any inconveniences!
Admin
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Join date : 2010-07-04

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